Staredit Network

Staredit Network -> UMS Assistance -> "Random Suicide Missions" issues
Report, edit, etc...Posted by des on 2006-07-14 at 23:19:54
Upon putting together my map and debugging everything, it seemed like Random Suicide Missions was doing exactly what I wanted it to do: have the computer attack random units of the player, without discrimination based on strength or anything. In testing, I noticed that computer units frequently go for the Hero units that each player selects, often ignoring other units blocking their path or attacking them. This isn't what I want at all, and often makes for very irritating gameplay.

I guess it may be useful to know that each player controls 2-9 units, one of which is a hero unit in both relative strength and in being from the heroes menu, and the rest regular units.

Is this typical for Random Suicide Missions? I tried Strategic Suicide Missions, doing nothing but replacing which AI script was running, and suddenly the AI script wouldn't do anything. Normally the AI wouldn't attack until the players picked units, and as soon as they had a target, they would go for it; with strategic they just sat at their spawns, sometimes coming out if I moved a unit nearby, but they'd return if I ran.

There's a constant supply of enemy units and have been up to 20 player controlled units at any given time. Is there anything inherent in the scripts that does this, or do I just suck?

Here's the trigger that's firing...or misfiring, when it's Strategic:

Trigger
Players:
¤ Player 7 (Computer)
Conditions:
¤ Current player commands at least 1 men.
Actions:
¤ Execute AI Script 'Send All Units on Random Suicide Missions'.
¤ Preserve Trigger.
Report, edit, etc...Posted by OverTheBelow on 2006-07-15 at 08:19:50
Well strategic wouldn't do anything if you had no heroes, because it means that it will only attack the smartest unit.

Random is just..completely random, you can't blame it for not attacking heroes occasionally..
Report, edit, etc...Posted by Kenoli on 2006-07-15 at 10:20:41
When you run Random Suicide Missions, the computer gives all their units a target at random. They all go out and attack their target and usually ignore everything else on the way.
I haven't done a whole lot of testing with it, but it dosen't seem to have any preference toward strong units or hero units.

Hope it's just a coincidence, because I don't think there's anything better that you could use as a replacement.
Report, edit, etc...Posted by L-inspecteur_Chocolat on 2006-07-15 at 11:19:50
Strategic suicide mission assumes enemy players own buildings, and the computer must strategicly destroy those buildings to achieve victory.
Report, edit, etc...Posted by des on 2006-07-15 at 23:28:02
Okay, so Strategic is out.

I guess Random is my only option...I know it's supposed to be random, but I could swear that they go almost without fail for heroes. Or in one case, for a sieged tank, ignoring the hero. Statistically improbable, basically. I don't have a count, but I'd say it was at least 75% chasing after my hero, to the point where my strategy became run the hero around in circles.

I guess if there's no alternatives, though, it will have to do. Thanks guys.
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