Staredit Network

Staredit Network -> UMS Assistance -> Totaly invisible bunkers
Report, edit, etc...Posted by dare0021 on 2006-07-15 at 10:43:50
Umm... the topic and the description pretty much covers it.
How can I make totaly invisible bunkers like in Random Bunker Defence?

And is there a way to stack buildings using triggers without using Turn off shared vision with yourself AI?
Report, edit, etc...Posted by L-inspecteur_Chocolat on 2006-07-15 at 10:46:21
Load the bunker at location A, then move the bunker from location A to location B. The units in the bunker will shoot from location A, even though the bunker is at location B. There is a tutorial on this.

As for stacking without vision disabled, you can only do this by having preplaced buildings, ex: stack 10 buildings on top of each other, remove one, and then you can build on top of it. This happens because of Starcraft's building code. Buildings were not meant to be stacked, so when removing one, the tiles become "buildable".
Report, edit, etc...Posted by dare0021 on 2006-07-15 at 10:52:35
I was going to make a map when you build a turret, it gets replaced with a pylon and a cannon but... If I want to, Ill have to have every tile stacked and then remove them?

Thanks
Report, edit, etc...Posted by Noober on 2006-07-15 at 11:06:41
You cannot create stacked buildings with triggers. If you preplaced a pylon and cannon everywhere, you wouldn't have any space to build a turret (unless you wanted to turn off vision for the player, allowing him to stack his turret on top of the pylon and cannon...)
Report, edit, etc...Posted by L-inspecteur_Chocolat on 2006-07-15 at 11:10:52
I have no idea why you're not suggesting innovative ideas(I don't understand your post either--maybe you don't know what you're posting?). What he wants can be done.

You could try preplacing groups of fifty-one stacked pylons every certain number of squares from each other, and remove one pylon on each stack, then the SCV can build a turret over it. You can remove the turret and create a cannon. It will work. Remove another pylon after a cannon is detected. Repeat.
Report, edit, etc...Posted by XGuy on 2006-07-15 at 17:43:09
theres already a tutorial on this, search for it, its more exact and less confusing
Report, edit, etc...Posted by dare0021 on 2006-07-17 at 12:07:19
I meant I would have 2 buildings on each tile, delete them one by one.
I think that would make the terrain stackable.
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