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Staredit Network -> UMS Assistance -> Dark Swarm Creation
Report, edit, etc...Posted by TheHappyHobo on 2006-07-15 at 20:04:00
Is it possible to create a dark swarm at a location, or to have a Defiler cast dark swarm using triggers? I checked in the tutorials and didn't see anything, but I may have missed something. I also scoured the AI scripts...
Anyway, I was just wondering if it was possible, and, if it is, how one might make it happen.
Thanks.
Report, edit, etc...Posted by mayonnaise on 2006-07-15 at 20:13:31
umm...


Trigger
Description:
Dark Swarm
Players:
¤ Player 12
Conditions:
¤ (Insert condition here)
Actions:
¤ Create one dark swarm for player 12 at (location)


Thats the basics. Edit it to your liking.
Report, edit, etc...Posted by TheHappyHobo on 2006-07-15 at 20:16:00
So, then I guess it's the Player 12 thing I was doing wrong...I made the trigger awhile ago with something like, Create dark swarm for player 1 at location, and nothing happened, which is why I asked.
Thanks for the help.
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-15 at 20:26:41
You can't. Dark Swarms are one of those damned units triggers can't spawn. The only way to get one is to con a defiler somehow into casting one in a given location.
Report, edit, etc...Posted by -bilal92- on 2006-07-15 at 20:58:23
QUOTE(mayonnaise @ Jul 15 2006, 04:13 PM)





Trigger
Description:
Dark Swarm
Players:
¤ Player 12
Conditions:
¤ (Insert condition here)
Actions:
¤ Create one dark swarm for player 12 at (location)


[right][snapback]524459[/snapback][/right]


....didnt know that u could create a darkswarm, isnt it only units. not sprites?


ADDITION:
QUOTE(Tuxedo Templar @ Jul 15 2006, 04:26 PM)
You can't.  Dark Swarms are one of those damned units triggers can't spawn.  The only way to get one is to con a defiler somehow into casting one in a given location.
[right][snapback]524468[/snapback][/right]


actually i think u can use an ai script to do it. try ai scipt at location and keep the deflier burrowed at that location. or set them to zerg expansion insane. one of those, cause then they'll cast zerg spells. i think lol
good luck hope it works
Report, edit, etc...Posted by Noober on 2006-07-15 at 20:59:56
QUOTE(-bilal92- @ Jul 15 2006, 08:58 PM)
....didnt know that u could create a darkswarm, isnt it only units. not sprites?
[right][snapback]524481[/snapback][/right]

You can't, as you would know if you had read Tux's post. Also, a dark swarm is a unit. How else do you think you can detect it? You can't detect sprites.
Report, edit, etc...Posted by TheHappyHobo on 2006-07-16 at 00:09:38
QUOTE
You can't. Dark Swarms are one of those damned units triggers can't spawn.


I see. That makes more sense now. Well, the effect I was going for was, well, what a dark swarm does, provide cover over a certain area for a little bit, while a defiler ran forward and planted a "bomb" at the front gates to a castle...But besides dark swarm, what special ability would work and produce the same effect? Would something like Disruption Web work?
Report, edit, etc...Posted by Zell.Dincht on 2006-07-16 at 00:11:19
QUOTE(TheHappyHobo @ Jul 15 2006, 10:09 PM)
I see. That makes more sense now. Well, the effect I was going for was, well, what a dark swarm does, provide cover over a certain area for a little bit, while a defiler ran forward and planted a "bomb" at the front gates to a castle...But besides dark swarm, what special ability would work and produce the same effect? Would something like Disruption Web work?
[right][snapback]524586[/snapback][/right]

You mean you want the unit to be invicible basically?
Report, edit, etc...Posted by Sicarul on 2006-07-16 at 01:23:23
Well if that's what you are looking for you can make a location for that area(Let's name it "cover area"), and then it would go something like this:

Trigger
Players:
¤ _Whoever_
Conditions:
¤ (Wichever conditions)
Actions:
¤ Set invincibility on for [men] at cover area for _whoever_
¤ wait _wichever ms_
¤ Set invincibility off for [men] at cover area for _whoever_


Well, that's if you can use waits for that player, if it overlaps then you can use a death counter to make it last some time.

Also you can use some units being killed if you are looking for some cool effect while they are in cover...
Report, edit, etc...Posted by TheHappyHobo on 2006-07-16 at 12:32:18
No, invincibility isn't exactly what I'm going for...I guess you could call it invisibility...What I want is for you to not really see the defiler as he approaches the castle gates. I was thinking earlier today, though, that I could get the same effect just by turning off vision for a few seconds and when it returns, a bomb is at the gate. I just thought dark swarm would be a cool effect, because then you would see the defiler rush under it and then rush back out.
Report, edit, etc...Posted by XGuy on 2006-07-16 at 15:19:09
Doesnt really matter what you use it for... Before the map starts, trick a defiler into dark swarming. I guess another problem you have is the swarm dissapears. Try using something thing else. Like cloak the unit
Report, edit, etc...Posted by fritfrat(U) on 2006-07-16 at 16:50:23
You could pre-place a dark swarm and then move it when you need it. Either that or it's trying to make the computer cast one.
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