Staredit Network

Staredit Network -> UMS Assistance -> Locations moving when they shouldn't?
Report, edit, etc...Posted by reiyo_oki on 2006-07-16 at 04:17:07
Yeah, if you read my introduction post you'll know I'm working on a Golems map (Yeah, yeah,yeah... flame me with whatever you want for it, I don't really care. I like golems) Well the most irritating thing is happening at the moment. I'm using a Bomber dropship, similar to the one in other golems maps (most notably Revelations) but mine has a major problem. Once the bomb switch is set (there is one per human player for my map) the bombing zone location centers in the middle of the map, and forces all units that hit the location to center on that location as well. As you might guess, this completely ruins that special option, as all the mines end up in a single stack in the center of the map, and the dropship can't move out of the middle of the map either.

The thing that REALLY confuses me is the fact that it doesn't stop doing this once the switch is turned off. The dropship will blow up, and mines stop appearing, but the centering effect still happens. This tends to ruin the rest of the game, as it stops units from attacking properly, seeing as they are constantly being moved by the trigger, and have to retarget.

I've attached the full map for anyone to look over and see if they can spot my error. I've probably gone over the triggers a dozen times now, and still can't find what I did wrong. Any help would be IMMENSELY appreciated.

EDIT:
I felt I should mention that the bombing triggers are at the ends of the individual human players' trigger lists, and commented. Players 4 and 5 have the comments, but they're all "Bomb Blue". The triggers are in color:player order (1,2,3,4,5) from top to bottom.
Report, edit, etc...Posted by Pyro-Fire on 2006-07-16 at 05:31:45
move location onto dropship at anywhere

Edit: dont make the explosions at location "anywhere"
Report, edit, etc...Posted by reiyo_oki on 2006-07-16 at 05:35:08
The location currently centers on the dropship at location "The Field" which is exactly what the original bomber trigger did, and the original trigger didn't have this problem.

I'll try using "Anywhere" as the unit's location and see if that makes a difference though, thanks for the suggestion.


EDIT:
Nope, now it's even more broken...


Trigger
Description:
Location Centering
Players:
¤ Player 1
Conditions:
¤ 'Bomb P1' is Set
Actions:
¤ Center location labeled 'Bombing Zone P1' on 'Bomber Golem' owned by 'Current Player' at 'Anywhere'
¤ Preserve Trigger
¤ Comment 'Bombing Zone'


That's what the centering trigger looks like now, and with that change the locations don't center on the dropships now, instead, they stay where I created them in the corner of the map. (I'm using SCXE for my trigger editing)

EDIT2:
I think I may have found my problem. I'll do a couple more checks, then let you all know, but I think it was broken because I left my template trigger in.

EDIT3:
Nope, evidently not. The trigger works for player 1, but not for anyone else.
Report, edit, etc...Posted by Pyro-Fire on 2006-07-16 at 09:26:21
post the map and ill make it work.

Note: you dont need switches


Edit: Done. ill post the map aftr i test it.

hey your spawn triggers really suck; they rely on the trigger lag...

Edit: naw it didnt work, i thought hypers were gunna fix... anyway copy the same thing u did with red, but with every other player.
Report, edit, etc...Posted by reiyo_oki on 2006-07-16 at 18:16:08
The bombing triggers are exactly the same for each player, other than the fact that they use different switches/centering locations. That was the first thing I checked.

EDIT:
I found the problem, I had removed some no-fly zones, and then created the extra bomber locations afterwards, so the no-fly zone trigger was using the bomber locations.

Thanks for your help.
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