I don't know why my triggers are very slow. my map has a ammo system, and when I kill someone, the trigger is very slow, then ore (ammo system) and shoot sound (Bam!) come in game too late, enough late for shoot again and kill antoher monster without ammo system works, so you have many extra bullets between shots...
I though that maybe sounds had the fault. Sounds aren't 16 bits (they are most from Half-Life), so they are last cause I have for those slow triggers. i though in hypertriggers, but they weren't. Tried too deleting ambience sounds, but still same.
You have my question: Do non16bits sounds speed down triggers?
Sounds dont slow down triggers. Its the way u jummbled up the triggers. First make sure you have the hypers in the right place, and recheck your other triggers to make sure u dont have anything happening before it, thats making it delay.