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Staredit Network -> UMS Assistance -> WAV Files non-16-bited
Report, edit, etc...Posted by Kasigua on 2006-07-16 at 08:54:10
I don't know why my triggers are very slow. my map has a ammo system, and when I kill someone, the trigger is very slow, then ore (ammo system) and shoot sound (Bam!) come in game too late, enough late for shoot again and kill antoher monster without ammo system works, so you have many extra bullets between shots...


I though that maybe sounds had the fault. Sounds aren't 16 bits (they are most from Half-Life), so they are last cause I have for those slow triggers. i though in hypertriggers, but they weren't. Tried too deleting ambience sounds, but still same.

You have my question: Do non16bits sounds speed down triggers?
Report, edit, etc...Posted by Mini Moose 2707 on 2006-07-16 at 11:38:51
No. It sounds like you're either not using hyper triggers or you have problems with wait triggers.
Report, edit, etc...Posted by XGuy on 2006-07-16 at 15:22:18
Sounds dont slow down triggers. Its the way u jummbled up the triggers. First make sure you have the hypers in the right place, and recheck your other triggers to make sure u dont have anything happening before it, thats making it delay.
Report, edit, etc...Posted by Kasigua on 2006-07-16 at 17:09:17
Well, I'll post tieggers I'm using:


null
Trigger
Players:
¤ Current Player
Conditions:
¤ Kills score is at least 1
Actions:
¤ Wait 0 seconds
¤ Wait 0 seconds
¤ Wait 0 seconds
¤ Wait 0 seconds
¤ Wait 0 seconds
¤ Set Switch "Ammo System"
¤ Preserve Trigger



Trigger
Description:
Current Player
Conditions:
¤ Commands at least 1 Survivor (9 mm beretta)
¤ Kills score is at least 1
Actions:
¤ Wait 0 seconds
¤ Wait 0 seconds
¤ Wait 0 seconds
¤ Wait 0 seconds
¤ Wait 0 seconds
¤ Play Deagle-1.WAV
¤ Modify resources: Subtract 1 Minerals
¤ Clear Switch "Ammo System"
¤ Preserve Trigger



That's the ammo System. There is only a trigger working at same time. A trigger to follow the player's unit. I have not more triggers working all the time. Just only one. The other triggers only works in a special situation.

PD. omg then what's happening? ranting.gif confused.gif cry.gif
Report, edit, etc...Posted by DT_Battlekruser on 2006-07-16 at 19:25:37
Hypertriggers are three separate triggers full of Wait(0); actions, not a set of Wait(0); actions before the actions of a trigger. You should read the tutorial on hypertriggers: http://www.staredit.net/index.php?tutorial=49
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