Staredit Network

Staredit Network -> UMS Assistance -> Can't figure out whats wrong
Report, edit, etc...Posted by Gyvulys624 on 2006-07-16 at 18:50:28
A game in enjoy playing, Sim Life 2 RP, had a lot of bugs, so i took it upon myself to fix them. Of course i overlooked the fact taht i know practically nothing. I fixed about 5 bugs so far, and the more i fix, the more i find, finally i found one i can't get at all. here we go.

From all the players start locations, if you go right you find a carrier aka "blimp", its location is (2224,0948)

if you want to open it in editor ull need scmdraft2 or maybe starforge works too, don't know, but normal editor and extra sc editor aren't good enuf.

If you bring red, blu, or orange to the warp gate under the carrier while the carrier is at the warp gate too, you enter the "blimp" and the game takes you to a side spot on the right of the map, supposedly the inside of the "blimp". There you wait until you get to ur next stop, and go to the exit location where it puts u near the warp gate.

problem arises when you try to put teal on the blimp. It instantly kicks teal off of the blimp.

I do not know how to be more descriptive, other forums can't answer this for me, so i have turned to the best.

I'll upload the map, please answer these questions:

What is wrong?
How do i fix it? (don't just fix it and upload the fixed map, tell me how to do it)
Wassup?

Here ill upload the map now

(of course i gave the mapmaker credit you retard)
Report, edit, etc...Posted by fritfrat(U) on 2006-07-16 at 20:01:49
After looking at the map, my impression is that these triggers are done extremely inefficiently and unorganized. I looked for a loong time trying to find what was wrong with it, eventually giving up. Every trigger I saw looked exactly the same for every player.

My suggestion? If it still doesn't work, make player 1's triggers apply to all 4 players, and then use Current Player instead of Player 1. Fix the problem without even finding out what it is smile.gif. But seriously, those triggers are practically impossible to navigate.. some comments would be nice. Have identical strings act as 1 string instead of many, so you don't max out in strings, and you can comment your triggers to make them more organized.
Report, edit, etc...Posted by -bilal92- on 2006-07-17 at 02:45:33
i cant even download it its scx. i dont know why but a whole bunch of jibberish comes up? i need zip. do u know how to dl it if its scx? ill help u once i get map, lol cause i need to see trigs, sry...
Report, edit, etc...Posted by jhuni on 2006-07-17 at 03:05:45
Select the file and click save target as then rename the file from .htm to .scx
Report, edit, etc...Posted by Gyvulys624 on 2006-07-17 at 07:25:50
hmm, thanks fritfrat, but i really don't know what you mean all the time, i am not that good at editing. All i got was copy red's triggs and give them to every1, and change "Player 1" to "current player". I'll do that if theres no other way, cuz thats gonna take a while.

2 other questions.

Is it possible to open trig edit twice, to compare 2 player's triggers without switching back and forth?

How do i copy and paste triggers? because i tried by selecting all of them and i pressed copy, but it just copied them in the same player.
Report, edit, etc...Posted by Abyx on 2006-07-17 at 09:38:14
Triggers will always copy for the same player, you have to change all the settings(I.E, players, locations, units, ect) yourself. It's alot easier than simply redoing the whole trigger for another player.
Report, edit, etc...Posted by fritfrat(U) on 2006-07-17 at 19:56:05
Copy paste multiple triggers by using SCMDraft's TrigEdit. It's in text format, so you can copy paste it, even if you have no idea how the syntax and everything works. You can also copy it into notepad, do a Replace All on "player 1" with "player 2," and THEN copy it back smile.gif

You cannot have 2 trigedits open, but I suppose you could open both scmdraft's classic trigedit and normal staredit (xtra)'s trigger editor. Just be careful with two editors open at once, because you could very easily accidently save over some work you did in the other editor.

However, what I am saying is that you should not need multiple copies of your triggers. Instead of having multiple copies and changing the player each time, change it to "Current Player." If you click where it says Player 1, an option will say "Current Player," it's not just something I made up. In this way, you could check the players that could run the trigger to Player 1, Player 2, Player 3, and Player 5, so you don't need to copy anything. The only time you do need to copy a unique set for each player is when there is an instance in which the players use their own locations, different units, different computers.. etc. Most triggers, especially in the map you posted, can be done by simply using Current Player and applying the trigger to each player.

Sorry if I confuse you, I'm just trying to help wink.gif
Report, edit, etc...Posted by Gyvulys624 on 2006-07-20 at 18:19:24
thanx, but i'm too lazy, i might get to it eventually.
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