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Staredit Network -> UMS Assistance -> medic healing problem / cash for kills
Report, edit, etc...Posted by tk5-terror on 2006-07-16 at 22:36:57
Hello I was wondering how to make it so medics cost a certain amount of energy to heal instead of the deftault (1). In StarEdit, I made it cost about 25 energy for healing but when I tested it out, the medic still uses only 1 energy to heal...I was wondering how to fix this problem.

Also, does anyone know how to give cash for kills instead of creating a million triggers?

Thanks for the help
Report, edit, etc...Posted by DT_Battlekruser on 2006-07-16 at 23:10:33
You can't change the amount of energy a Medic uses to heal, in the same way you can't change the rate of energy depletion for cloaked units.

For kills to cash, we have a tutorial on it: http://www.staredit.net/index.php?tutorial=81

Method 1 is the simplest way for rough kills to cash.
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