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Staredit Network -> UMS Assistance -> Dots?
Report, edit, etc...Posted by VictimizeMinds on 2006-07-17 at 01:11:02
I' currently have this project, with a final battle in this huge room. I'm working with hyper triggers. I Thought it would be interesting if i can add DoTs (World of warcraft term). when the boss reaches a certain percentage an event will occur where he poisons the enemies and they receive damage over time. I have a problem with working that (i dont even know if thats possible)

an example of something i wanna do: Boss reaches 50%, each player would get centered on their character and view a bound like explosion for a second or two. They Receive a msg saying "You've been poisoned" for every second the player loses 5% of his health for 12 seconds. [OR] if theres a way i can get it to increase the % of life lost each tick? 1%....2%....3%......4%..??. Just an idea, ive yet to see such thing in broodwar , ive no idea if it's even possible.


Keep Me Posted mellow.gif helpsmilie.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-07-17 at 01:13:57
very possible, its called virtual HP
Report, edit, etc...Posted by Rantent on 2006-07-17 at 01:27:21
Ya, even I've done bosses that do things after a certain ammount of damage.

You would need virtual hp on the heros and the boss to make it work properly.
Report, edit, etc...Posted by i)D(Elite on 2006-07-17 at 21:35:54
Of course if you DON'T have/know how to make a virtual HP system, here's a few suggestions---
For Detecting:
-Use EUD conditions to detect the boss's HP (It may only work if he's preplaced)
-Use an amount of time through the battle instead of 50% HP and set him to 50% HP.
-Give him 1/2 of his health, then when he dies have him use DoTs and make another one of him.

For Poison:
-Have a cloaked mutalisk or wraith above the person that slowly damages them and run an AI script where they upgrade their damage
-Have him activate lurkers in the arena. They might not look like poison but spikes are a nice effect too.
-Put the player near a defiler/science vessel that plagues/irradiates them, keep in mind you might need a low health high armor alternative for this, seeing how plague and irradiate both do low damage.

Without virtual HP you can't easily make something that looks realistic unless your creative ermm.gif
Report, edit, etc...Posted by DT_Battlekruser on 2006-07-18 at 15:46:16
QUOTE
-Have a cloaked mutalisk or wraith above the person that slowly damages them and run an AI script where they upgrade their damage


You can't force a computer to upgrade damage using AIs. Even giving the minerals and the building won't guanatee it.
Report, edit, etc...Posted by TheHappyHobo on 2006-07-18 at 16:56:43
QUOTE(Zeratul_101 @ Jul 17 2006, 12:13 AM)
very possible, its called virtual HP
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This tutorial should help you out.
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