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Staredit Network -> UMS Assistance -> Triggers, and (sprite)doodads
Report, edit, etc...Posted by DarkPythn on 2006-07-17 at 04:40:15
I've created a nice terrain in SCMDraft 2. And also I've put a few triggers in it. Now I've figured out that the Triggers at Draft are too bugged to be used.
Now I normaly make maps in X-tra Editor.
But when I have placed (Sprite)Doodads X-tra automaticly removes those things. Witch makes my map 'ugly'.
I've been searching for another program, in witch I could make the triggers (+ Not removing the Sprite[doodads]). And i Found StarForge, But in there I need to CODE the triggers. Witch I can't.

So the point is I need a program witch can make very detailed terrain + good WORKING classic Triggers. helpsmilie.gif
Report, edit, etc...Posted by dumbducky on 2006-07-17 at 09:29:48
Download SCMDraft 2, and get Classic TrigEdit. It has a triggering system very similar to Xtra's and won't remove sprites. And if you do feel like syntax triggering, there's always trigedit.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-07-17 at 09:37:09
QUOTE(DarkPythn @ Jul 17 2006, 05:39 AM)
Now I've figured out that the Triggers at Draft are too bugged to be used.
[right][snapback]525222[/snapback][/right]


There's nothing wrong with them.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-17 at 11:32:55
QUOTE(Killer_Kow(MM) @ Jul 17 2006, 07:36 AM)
There's nothing wrong with them.
[right][snapback]525287[/snapback][/right]

actually, there is. when a single digit number is entered, for much of the time, you won't be able to reselect and modify it again.

i suggest making two copies of the map. use one for triggers, when you're done that, open both maps up and then copy/paste from the second map onto the first map.
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