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Staredit Network -> UMS Assistance -> Devouring One Running Speed
Report, edit, etc...Posted by Giygas on 2006-07-17 at 11:58:50
I need to know how many milliseconds it takes the Devouring One zergling to pass an entire tile in milliseconds, both straight across, and from around a corner. Of course.. this is in milliseconds on a map with hyper triggers. I also need to know how long it takes a trigger to loop when preserved with hyper triggers on. Here's the trig just to show you.

Trigger
Conditions:
¤ Always();
Actions:
¤ (Whatever happens here is irrelevant)
¤ Preserve Trigger



Examples: (X=Ling, O=Tile, S=Destination, K=Impassable Terrain)

Straight
XOS

Corner
XK
OS




Any help is accepted biggrin.gif
Report, edit, etc...Posted by Demaris on 2006-07-17 at 12:00:33
Why not test it yourself?
Report, edit, etc...Posted by Giygas on 2006-07-17 at 21:44:44
Because I've heard rumors that trig loops takes a certain amount of milliseconds and that would ruin the variable I am trying to find. Also, I don't know of any way to measure this through StarEdit nor through a stopwatch (because I don't have one).

EDIT: I'll give you all of my minerals if you're the first to answer this question. smile.gif
Report, edit, etc...Posted by CrazyNinja on 2006-07-17 at 21:55:32
1000 milliseconds
Report, edit, etc...Posted by Giygas on 2006-07-17 at 22:21:10
QUOTE(CrazyNinja @ Jul 17 2006, 08:55 PM)
1000 milliseconds
[right][snapback]525854[/snapback][/right]

It doesn't take Devouring One an entire second to run across a 1x1 tile. -.-
Report, edit, etc...Posted by -bilal92- on 2006-07-17 at 22:26:22
QUOTE(Giygas @ Jul 17 2006, 06:20 PM)
It doesn't take Devouring One an entire second to run across a 1x1 tile. -.-
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500-625 i think, cant remember where i picked that up from.somehwere in between those i think 500 though. there isnt really a way to test it exactly but just estimate it. it wont take 1 sec (1000 ml) to run 1 tile, that im sure of
o yea hyper triggers dont toggle the triggers speed if it has a wait in it, only if theres no wait the hyp trig will work, so if u gonna use hyper in the trigger w.e it is, make a wait in it, and if thers a wait in it there no 2 second for the preserve trigger
Report, edit, etc...Posted by iHaveNoRegrets on 2006-07-18 at 10:51:30
it takes around 800, keep in mind, that SC time is accelerated in Fastest, wait is only accurate in Normal speed. tongue.gif
Report, edit, etc...Posted by Kenoli on 2006-07-18 at 13:30:57
QUOTE(Giygas)
Because I've heard rumors that trig loops takes a certain amount of milliseconds and that would ruin the variable I am trying to find. Also, I don't know of any way to measure this through StarEdit nor through a stopwatch (because I don't have one).
With hyper triggers, on Fastest, the trigger cycles repeats ~12 times a second. (84ms between each cycle) Is that what you mean?
Also, why do you need to know how long it takes for a Devouring One to run somewhere?

QUOTE(-bilal92-)
o yea hyper triggers dont toggle the triggers speed if it has a wait in it, only if theres no wait the hyp trig will work, so if u gonna use hyper in the trigger w.e it is, make a wait in it, and if thers a wait in it there no 2 second for the preserve trigger
Is that English?
Report, edit, etc...Posted by Giygas on 2006-07-19 at 06:17:04
84ms is one of the numbers I was lookin for, thanks Kenoli wink.gif
Also, I need to know how long it takes a Devouring One to run somehwere so I can calculate how to set up a trigger for some really weird bound concept I've come up with.
Report, edit, etc...Posted by Ihjel on 2006-07-19 at 08:35:06
why not have the trigger execute when the zergling reah the location instead of using waits?
Report, edit, etc...Posted by iHaveNoRegrets on 2006-07-19 at 10:46:48
^ very true ^
Report, edit, etc...Posted by Giygas on 2006-07-20 at 00:18:14
QUOTE(Azg3r @ Jul 19 2006, 07:34 AM)
why not have the trigger execute when the zergling reah the location instead of using waits?
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Because they would die the moment they hit the location, rather than being a pixel before the location when it explodes.
Report, edit, etc...Posted by Kenoli on 2006-07-20 at 00:48:00
QUOTE(Giygas)
Because they would die the moment they hit the location, rather than being a pixel before the location when it explodes.
Hyper triggers are not precise enough for it to matter, a devouring one can travel more than 1 pixel in between trigger cycles.
Report, edit, etc...Posted by Urmom(U) on 2006-07-20 at 00:58:46
How about instead of trying to figure out how fast it takes for a devouring one to travel accross 1 square, try 10 squares and then divide by 10. Or you could do it for 1 tile too and see if the answers compare.
Report, edit, etc...Posted by Giygas on 2006-07-21 at 04:41:40
QUOTE(urmom @ Jul 19 2006, 11:58 PM)
How about instead of trying to figure out how fast it takes for a devouring one to travel accross 1 square, try 10 squares and then divide by 10.  Or you could do it for 1 tile too and see if the answers compare.
[right][snapback]527262[/snapback][/right]

I think I might try that >>
*Giygas wants faster hyper triggers
Report, edit, etc...Posted by Rantent on 2006-07-21 at 05:24:45
*Giygas wants lag

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