I am absolutely stemming full of map ideas at the moment, and am currently working on several, so I have no time for myself to even attempt these maps, so before I forget them I must tell them to you.
Idea #1: No name yet, but its basically an army map. Throughout the map are small cities that are represented by barracks'. These barracks have stacked underthem, 10 cannons owned by player 12, and a vesphane geyser. Each player starts out at one of these cities, and commands a shuttle in the upper right corner of the map. With this shuttle the player upgrades specific qualities of the town they are at. These qualities range from defence, which gives on of the cannons owned by p12 to the current player; to creating troops and men, to making machines which can then be operated by the military forces, among others. To switch towns all one has to do is build a marine, the current town to upgrade switches. The object of the game is to take over or destroy the enemies cities. To take over a city, one must brave their defences with an scv, which will be a worker unit. This scv builds upon the geyser, when the refinery is complete, the town is taken over. It is the towns job to stop them from infiltrating its quarters by enhancing cannons and the military strength around it. To destroy the city, simply kill the barracks. The game ends when either one player (or team) owns all of the towns left after destruction and takeover has taken place.
Difficulty of production: 8/10
Idea #2: Do it like me.
Basically its like dance dance revolution, except one person leads, and fires some sort of combination of keys unloaded from shuttles or something at the otehr players. The players then have to match the first persons keys when the timing is right.
Difficulty of Production (DoP): 3/10
Idea #3: Dodgers Offence
I made a test map for something like this a while back, but its kinda a simple idea. Your on the opposite side of a defence, trying to guide your men through traps and enemy units. You use a wraith as a pointer, and your men, which can vary depending on the difficulty, follow it. You guide them through laser beams and dragoon cannons, and moving walls as you try to make it from one side of the course to the other. Somewhat boundlike in function, but with the idea that its not simply your single unit, but the ones you are trying to lead that are important.
DoP: 6/10
That all I wish to share right now, but I have others.
very creative. good job! i'd like to hear more, as im a map creator and im looking for a challenge. i prefer making RPG type maps, but i make anything that i think will succeed.