The YV-2 Roleplaying Console...............and RP: DarisenHere is what I hope to gain from this post:- Opinions on Unit Names
- Opinions on Player Colors
- Feature suggestions
- Theme suggestions for Future Maps
- Requests to create RPs using the YV-2 Console
Note that any changes in the map will be fully reflected in this first post, so if you are just arriving or simply catching up, everything should be right here. Unit names are a possible exception, as updating the images is something I'm too lazy to do.If anyone happened to read the Mission Objectives in-game in the RP, Domain of Treboria 1.02, they would have seen a hidden message stating "Next RP: Codename Elite RP." That map has been in production for over two years. The production schedule has looked something like this:
Started : [08/21/04]
August 2004 - Spawning triggers are created.
September 2004 through May 2006 - Conceptual work. Also World of WarCraft.
June 2006 - One thousand triggers created in two days. Another one and a half thousand triggers are added over the course of the month.
July 2006 - Bugtesting drives the maker to insanity. Only with the help of Vibrator and Kenoli(U) is the map pushed to 99.996 percent completion. Bugfixing continues.
July 19th - Syphon points out the disturbing amount of triggers used. Introspection reveals devastating design flaw. Hopes are to optimize the map within twenty four hours.
July 20th - Optimization complete. Results less than expected. Approximately 230 triggers removed.
The map is currently 806,912 bytes, though this is expected to decrease substantially after protection/optimization. Originally, I claimed that map had 4,880 triggers, though this number was actually innacurate and represented twice the amount of triggers actually in the map. So there were 2,440 before the latest optimization. The latest optimization, originally theorized to almost halve the number of triggers in the map, actually only removed 227 triggers, bringing the total to down to 2,213. The map utilizes all 255 locations, and uses nearly every death counter available to all players. Three switches are used to create a random effect for dice rolling. One CUWP slot is used.
Ultimate Features:
- Move Spawner Anywhere*, Anytime
- Choice of Observer or Arbiter as Spawner
- Choice of Five Different Sizes for Option Effects
- 4 "Quick" Options: Lights, Disable, Kill, Heal
- Utilizes Hotkeys to make commonly used features (especially Lights) easy to use.
Additional Features:
- Support for up to Six Players
- Initial Place COP Feature
- Unit Spawns Including:
- Terran, Protoss, Zerg Units and Heros
- All Powerups, Vespene Powerups, Critters, and Traps
- All Beacons, X-tra Units, Zerg Eggs and Cocoons - Spawn Five of any Normal Unit
- Special Building and Resource Spawns
- Unique Spawn Areas for Buildings allowing:
- No "Unit Unplaceable" Errors
- Building Spawning for Multiple Players Simultaneously - 18 Explosion Effects (Unit Deaths) with Five different sizes, Including:
- Rhynadon, Kakura, Bengalaas, Wraith, Zealot, High Templar
- Hallucinations, Zergling, Broodling, Ragnasaur, Scantid, Ursadon
- Observer, Dragoon, Dark Archon, Recall, Overlord, Infested Kerrigan - Standard Effects, Including:
- Modify Unit Health (100%, 75%, 50%, 25%, 1%)
- Kill Units (You, Neutral Comp (+P12), Hostile Comp)
- Open/Close Doors
- Disable/Enable Units
- Lights On/Off
- Find Spawner
- Roll Dice
- Give Units to Players 1-8 - One Settable Teleporter
- Timer Settings
- Leaderboard Settings (Points, Armada, Kills, Resources)
- More Elaborated on this at Bottom - 10 Sound Effects Including:
- Wind, Fire, Thunder, Ice, Cure
- Growl, Laugh, Ghosts, Battle, Victory - 20 AI Scripts for use with the Neutral Comp or Hostile Comp, Including:
- Set Target, Patrol to Target, Custom Level AI, Nuke Here, Enter Bunker
- Patrol, Attack, Move, Enter Transport, Exit Transport
- Rally Computer, Clear Command Data, CCD (Everywhere), Take Units from Comp, Convert to Other Comp
- Wander, Ally, Unally, Vision On, Vision Off - Ban Players
- Pre-placed Upgrade Buildings, Nuke Silo/Comsat, and Tech Trees
- 100 Upgrades (Doubles Unit Damage in 10 Ups)
Leaderboard Elaboration: In the map, players start with two billion resources. Units cost money, but this is no problem given their extensive financing. However, using the Leaderboard Resources settings, the players can clear their resources, and then start themselves with a certain amount of resources. This allows the unique ability to create extremely organized War Roleplays.
Currently there are three maps in production utilizing my "YV-2 Console" triggerset. All of these maps are 256x256 as virtually all roleplays are. The maps are Darisen, Metropolis, and a third unnamed map. The rest of this post assumes to be talking about Darisen, the main map in production by me. It is set on the jungle tileset and has a medieval fantasdy theme. Of the other two maps, the first is Metropolis, the hit sequel to Station 37 by Laura[44]Eterne. It is set on the installation tileset and has a futuristic city theme. The second of the other maps is a yet unnamed map by )(-X-ArA-X-)(, the man who did the terrain and units for Domain of Treboria. This map is fantasy medieval themed and takes place on the Jungle tileset.
Assuming all goes well there are many possibile directions to take this triggerset in addition to the previously mentioned maps.
Here are the unit names so far. Feedback is appreciated. I still wish to improve the name of the Hero Queen, and possibly the Hero Overlord. I finally managed to display the names in a non-ridiculous way:
Player colors are currently White, Brown, Red, Tan, Green, and Black; in that order. I plan to change these, and feedback would be appreciated in this matter. Which colors do you prefer in a roleplaying map?
I also have some shots of the terrain.
An underground river, perfect for adventuring:
An apt place for a city on the two banks of a river, complete with throne:
The Marsh:
The Lake:
The Forest:
An open field facing ramparts.. an epic locale for battles:
Here's a temple and some ruins with extended ramps:
I'm not sure what to call this thing. I think it's a huge ugly block but I'm sure people will find a use for it:
And my favorite area of extended terrain, a mountain:
*Does not actually include everywhere. The system works using a five by five grid, giving the player limited but useful mobility.