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Staredit Network -> UMS Assistance -> [SOLVED]Preserve trigger not working
Report, edit, etc...Posted by Barry on 2006-07-20 at 01:07:34
Hey, now every time I make a preserve trigger action in my map they don't work, all the old ones work fine but the newest ones wont work at all. Anyone know why?
Report, edit, etc...Posted by Kenoli on 2006-07-20 at 01:13:01
There are countless reasons for a trigger not firing.
Post the map.
Report, edit, etc...Posted by Barry on 2006-07-20 at 01:21:50
Downloads here

Forgot to say it's the pet shop doors that are not working.
Report, edit, etc...Posted by Electroid on 2006-07-20 at 01:25:21
its best to explain in detail the trigger/s you are having problems with. then we can help you smile.gif
Report, edit, etc...Posted by Barry on 2006-07-20 at 01:39:55
Trigger
Players:
¤ All Players
Conditions:
¤ Current Player Brings atleast one any unit to location what ever
Actions:
¤ center veiw at location what ever 2
¤ move any unit for current player at what ever to what ever 2
¤ play wav dooropen
¤ wait 1500 miliseconds
¤ play wav dooropen
¤ preserve trigger


Now when i try to get back in again it doesn't work, but i have the same type of trigger in another door.
Report, edit, etc...Posted by Electroid on 2006-07-20 at 07:01:14
i have a suggestion. once the trigger is executed, do any other triggers initiate? usually Wait triggers and, in some evemts, Timers prevent certain actions in other triggers from executing.

maybe you already knew this, but if this is not the situation, are you recycling the location for the shop? in other words, does the location for the shop move place? if this does not solve your problem, im sorry, i can't see what is wrong. if so, try making a new map and create exactly the same trigger in it. it always helps to test your triggers in tester maps.

sorry if this was of no help.
Report, edit, etc...Posted by dumbducky on 2006-07-20 at 09:16:19
Why do you need the wav to play twice? I don't see a reason for it to. I'd say remove the wait and the second play wav. That might help.
Report, edit, etc...Posted by Barry on 2006-07-20 at 13:06:57
QUOTE
i have a suggestion. once the trigger is executed, do any other triggers initiate? usually Wait triggers and, in some evemts, Timers prevent certain actions in other triggers from executing.

maybe you already knew this, but if this is not the situation, are you recycling the location for the shop? in other words, does the location for the shop move place? if this does not solve your problem, im sorry, i can't see what is wrong. if so, try making a new map and create exactly the same trigger in it. it always helps to test your triggers in tester maps.

sorry if this was of no help.


No other trigger is going at the time i checked and the trigger doesn't move but i do use it for another trigger.

QUOTE
Why do you need the wav to play twice? I don't see a reason for it to. I'd say remove the wait and the second play wav. That might help.


It's two different wavs door open and door close.
Report, edit, etc...Posted by iHaveNoRegrets on 2006-07-20 at 13:09:03
Waits cause all sorts of problems, use Death Counters instead. Its alot cleaner, even if it does take more triggers.
Report, edit, etc...Posted by Mp)Trance on 2006-07-20 at 13:24:08
cleaner.... and 10 billion times harder -.-
Report, edit, etc...Posted by iHaveNoRegrets on 2006-07-20 at 14:01:40
Not at all... Theres a tutorial:

http://www.staredit.net/index.php?tutorial=124
Report, edit, etc...Posted by Barry on 2006-07-20 at 14:28:08
Ok I will give it a shot.
Report, edit, etc...Posted by JoJo. on 2006-07-20 at 14:29:35
QUOTE(damned_soldier @ Jul 20 2006, 11:01 AM)
Not at all... Theres a tutorial:

http://www.staredit.net/index.php?tutorial=124
[right][snapback]527598[/snapback][/right]

well you could use death counters, a moving location for the door, physical timer and not your way since thats not working...i still think the problem is the waits compiling
Report, edit, etc...Posted by Barry on 2006-07-20 at 14:49:36
The death counters did work, thanks alot guys.
Report, edit, etc...Posted by iHaveNoRegrets on 2006-07-20 at 14:51:19
No problem.
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