Staredit Network

Staredit Network -> Concepts -> Stacked Human Units
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-30 at 14:18:31
Go to the downloads section and find Defense//Offense maps... i posted my map there called Stacked Def or somethin like that... In that map i have enabled the ability to stack marines and ghosts (more units to come -.-)

Hmm... guess i discovered this... Or did i? Please tell me if you know anyone else who has...

Anyway... the map should be totally complete within a week from now :: *Yoshi da Sniper gasps!::
Report, edit, etc...Posted by greenreaper on 2004-07-30 at 14:24:54
Lol. Would you stack a marine/ghost by turning off lights then moving them to the same spot?
Report, edit, etc...Posted by BeeR_KeG on 2004-07-30 at 14:27:54
I acidentaly tried stacking in SF using the stack feature on a unit and putting 2 units very close toghether.

They would either act like when a ling unborrowed under them or they started sepperatly.

What method you used?
Report, edit, etc...Posted by greenreaper on 2004-07-30 at 14:37:26
Well one day I was experimenting about stacked units. I placed one square of terrain and I put a spawning pool over that square. I then got zealots and stacked them all over the spawning pool. When I played the game, some zealots stayed in the square stacked on each other, but then some went out of the square and started walking on the water. Lol.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-30 at 14:37:38
lol... you dont need lights for stacking them... (unless you want to turn them on and crash sc?!) just dont look at the SPRITES while you *cough* "cloak" *cough* them... [hint hint]
Report, edit, etc...Posted by Deathknight on 2004-07-30 at 15:12:15
I know how this is done, as I've exparimented with the disabled units and made that list in the map tricks archive.


EDIT: Lmao. I just used a map hack. Nope it doesn't crash. You must be using an old and out-of-date independant command center haha.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-30 at 15:44:40
oh yeah thats right...

it shoudl only crash if you use the following condiitons:

1.Press ALT+F4 (meh, close enough to crash)
2.Build a marine or ghost while looking at top right corner (it crashed me -.-)

Oh yeah... my average crash rate per day is about 126378... seriously...

*Yoshi da Sniper has no life -.-

*Yoshi da Sniper throws away regular cc and puts in an In Transit Hacthery...
Report, edit, etc...Posted by PwnPirate on 2004-07-30 at 15:50:09
QUOTE
oh yeah thats right...

it shoudl only crash if you use the following condiitons:

1.Press ALT+F4 (meh, close enough to crash)
2.Build a marine or ghost while looking at top right corner (it crashed me -.-)

Oh yeah... my average crash rate per day is about 126378... seriously...

*Yoshi da Sniper has no life -.-

*Yoshi da Sniper throws away regular cc and puts in an In Transit Hacthery... 


AHh yes, unfortunatly I forgot to tell you that the / tags don't work here. smile.gif
I never knew deathknight had hacks? confused.gif
QUOTE
I acidentaly tried stacking in SF using the stack feature on a unit and putting 2 units very close toghether.

They would either act like when a ling unborrowed under them or they started sepperatly.

What method you used?
He used the same method posted in the topic "Awsome" wink.gif
Report, edit, etc...Posted by Deathknight on 2004-07-30 at 15:54:35
How do you think that hack reports thread got there?

Oh yea, I really need to update it but I don't want to. cry.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-07-30 at 15:55:35
He must have hacks, how the heck you think he know all these anti-hack things...

Anyways yea it makes sense thought, But I don't think I will be stacking units anytime soon.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-30 at 16:05:24
its strange how easily topics can change...

Hey who likes milk! w00t.gif
Report, edit, etc...Posted by Clokr_ on 2004-07-30 at 16:50:58
I like milk, what about making a map about milk?!?!?!?! tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-30 at 17:28:42
*Yoshi da Sniper questions himself...

Milk Defense?! crazy.gif
Report, edit, etc...Posted by Deathknight on 2004-07-30 at 20:19:52
Or maybe cow defence... or it could be "RUN FROM THE MILK" and have really white units coming out... like bright white zerglings with bright white start locations following them.
Report, edit, etc...Posted by Clokr_ on 2004-07-30 at 20:35:14
ROFL, I want to see a map like that tongue.gif
Report, edit, etc...Posted by Deathknight on 2004-07-30 at 20:39:18
Clokr_ I'll be done it in like 4 hours ok? Let me work out any bugs...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-30 at 23:02:08
why did i have to bring up milk...

MILK OF ALL THINGS closedeyes.gif
Report, edit, etc...Posted by SpaceBoy2000 on 2004-07-30 at 23:19:16
No no no! Make Kiwi defense! Kiwi! With green scarabs (aka Kiwis) running down, and, uh...you have to kill 'em by aiming a "cannon" at them (use a Scanner Sweep to aim). Muahahahaha!
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-31 at 02:28:14
crazy.gif crazy.gif crazy.gif

WTF?!?!?

Edit: by the way... Clokr_ has the coolest spanish accent happy.gif have you ever noticed lol
Report, edit, etc...Posted by Clokr_ on 2004-07-31 at 10:30:21
confused.gif I don't notice it tongue.gif
Report, edit, etc...Posted by Deathknight on 2004-07-31 at 11:47:47
Lol. I decided not to do the milk thing now...



GOGO KIWI DEFENCE!
Report, edit, etc...Posted by Clokr_ on 2004-07-31 at 13:04:06
Kiwis and limes trying to stop Oranges and Apples!!! THE BEST DEFENSE EVER!!!!!!!
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-31 at 17:06:43
ok im going to attempt and get back to the subject now...

with my def you can see the units stack... does that mean there is a way for you to stack air units? i havent been able to get any to work -.- they all crash

if you want to mess with the units, ill give you all the trigger (starforge beware!) the triggers WILL allow this to work with sprites... all you do is check the disable button in the sprite properties before this trigger is done

PreserveTrigger();
RemoveUnitAtLocation(1, marine, CurrentPlayer, location 1);
MoveUnit(1, Men, CurrentPlayer, marines location, location 2);
Wait(100);
SetDoodadState(Disable, Men, CurrentPlayer, location 2);
Wait(100);
SetDoodadState(Enable, Men, CurrentPlayer, location 2);
SetDoodadState(Enable, Men, CurrentPlayer, location 2);
Wait(100);
Order(Men, CurrentPlayer, location 2, Move, location 3);
Wait(100);
Comment("s-s-s-stack?!");

i hope you understand it

*Yoshi da Sniper looks around and sees only one expression: crazy.gif crazy.gif crazy.gif
Report, edit, etc...Posted by Clokr_ on 2004-07-31 at 20:14:02
QUOTE(DistortGiygas @ Jul 31 2004, 04:06 PM)
PreserveTrigger();
RemoveUnitAtLocation(1, marine, CurrentPlayer, location 1);
MoveUnit(1, Men, CurrentPlayer, marines location, location 2);
Wait(100);
SetDoodadState(Disable, Men, CurrentPlayer, location 2);
Wait(100);
SetDoodadState(Enable, Men, CurrentPlayer, location 2);
SetDoodadState(Enable, Men, CurrentPlayer, location 2);
Wait(100);
Order(Men, CurrentPlayer, location 2, Move, location 3);
Wait(100);
Comment("s-s-s-stack?!");



Hmmm, drunk's method was like that but with a wait between the two enable things.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-01 at 21:54:13
I STOLEDED IT FROM HIM OK?!

lol, anyway, i still havent found an air unit that doesnt crash with this method -.-

oh and mutalisks are cool... they can move around with triggers but if you look at it you'll crash... (Dodge the crashing mutalisk?!) oh well i guess ill keep on trying...
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