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Most of that is garbage though.
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Some of the stuff in mine needs to be removed like most of the airplane junk in the top left and some ofther worthless things
I wasn't saying it was worthless, I was saying it was garbage. At least half the stuff in yours is hideously blocky. All of the flipped versions of cliff face doodads in my Index are pretty useless too, though I've found that some of the ones that don't really fit with Isometrical terrain are useful for blending in scenarios where you don't follow the Isometrical pattern exactly, such as waterfalls.
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What is going on with all of those random mud and grass tiles in your map?
I'm pulling apart all of the tile types, making it easy to create custom patches of grass or dirt in sizes that StarCraft does not allow. I've already used this to give my roleplaying map some more vibrancy. Originally I had made a lot of sample mud that was mostly symmetrical, but that proved useless, I'll be replacing that with more natural looking formations.