Ok, I'm converting my map to "hyper trigger environment", but I have had to change quite a few triggers to make it all work right. However I am stuck with one.. The original trig is like this:
For: FORCE1
CONDITION
CountDownTimer is at least 119 Sec
CountDownTimer is at most 120 Sec
CurrentPlayer Accumulates AtLeast 1 ore
CurrentPlayer Accumulates AtMost 4000 ore
ACTION
Mofify Score: CurrentPlayer to Add 1500
Preserve Trigger
This map is a Diplomacy map. Now, this trigger is NOT a city trig but is supposed to take place right around the same time. With Hypers this trig will execute what 16 times? I need it to go ONCE for each player IF they meet the criteria. This trig is meant for 7 human players so that is why I cannnot use a switch since it would only fire for 1 player. Is there a way to make this work without having to make this trigger for each player and THEN using switches so it only lauches once for them? I have lots of these and it'd take years to make "7" of each for each human player... HELP!