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Staredit Network -> UMS Assistance -> A few questions
Report, edit, etc...Posted by LazyCoder on 2006-07-21 at 18:53:19
Hi, I've seen on some maps that if you click on a unit, it just unselects it. I was wondering how you do that. I believe it did it on Rush if I remember correctly.

Also, the thing to cloak a unit doesn't work for me, the disable enable enable thing. It just crashes when the unit comes into view. I did the wait for 111 ms. I also had hypertriggers going.

I've also seen on some maps where they would have just plain fire floating in the air, like in Mario Kart Battle 2 on the Stage select part. I looked at the triggers, and they are just disabled bunkers bunkers in the red damage, however, I tried this in my map and all I get are red damaged bunkers, and ONE bunker that is completely unselectable (the cursor doesn't even react when it is over it).
Report, edit, etc...Posted by TheHappyHobo on 2006-07-21 at 19:21:25
QUOTE(LazyCoder @ Jul 21 2006, 05:52 PM)
Hi, I've seen on some maps that if you click on a unit, it just unselects it.  I was wondering how you do that.  I believe it did it on Rush if I remember correctly.
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I know one way would be to have it cycle through the ownership of several different players. It would look like:
[Condition]
Whatever you want..
[Action]
Give (#) units to (Player 1)
Give (#) (same units) to (Player 2)
Preserve
You may need to add short waits, too.

QUOTE
Also, the thing to cloak a unit doesn't work for me, the disable enable enable thing. It just crashes when the unit comes into view. I did the wait for 111 ms. I also had hypertriggers going.

This depends on what you're trying to disable. Several buildings/units will crash StarCraft when disabled.

I'm not really sure why the bunker thing wouldn't work out, though.

Hope I helped.
Report, edit, etc...Posted by Fwop_ on 2006-07-21 at 20:01:02
For the unselecting, do what TheHappyHobo said, toggling back and forth between different players. You wouldn't really need a wait for it either.

Disable List

Shows which units will crash and other things as well.

For cloaking the bunker, I'm pretty sure all you need to do is have a detecter over the bunkers and when you remove the detecter the bunkers will be cloaked.
Report, edit, etc...Posted by LazyCoder on 2006-07-21 at 20:38:48
QUOTE(Fwop_ @ Jul 21 2006, 06:00 PM)
For the unselecting, do what TheHappyHobo said, toggling back and forth between different players.  You wouldn't really need a wait for it either.


The thing I want to be unselectable is an overlord, and I need the supplies for it. I know what I'll do. I'll make it so they can't see it.
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