QUOTE(LazyCoder @ Jul 21 2006, 06:00 PM)
You could have 4 seperate triggers for each player and when they bring their 10 units to the location, make it set a switch (1 switch for each player). If they are not playing, it also sets the switch. When all 4 switches are set, uuuhhh, its done.
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Just tried it, and maybe I'm just being really stupid right now or I missed something, but that's not working either.
I did it like this:
[Condition]
Current player brings at least 10 any unit to 'P1 Unit Cage' (p2 unit cage for Player 2, etc.)
[Action]
Set Switch 1 (Or switch 2 for player 2, etc.)
Preserve (This incident will occur several times in the game...Could the preserve be the problem?)
And then, for if someone isn't there:
[Conditon]
Current Player Commands exactly 0 any unit (If you're not there you have no units, right?)
[Action]
Set Switch 1 (or 2, for player 2, 3 for player 3, etc.)
Preserve
Can't, for the life of me, figure out what will work..