I wasn't sure where to put this so it is going here. The concept is this, ProEdit > Uberation.
ProEdit: Compress/Protect reduced 800kb to 550kb, and the map works
Ube2: Compress/Protect reduced 800kb to 600kb, and the map doesn't work
Ube2: Compress only, the map still works, but is 200kb larger
Ube3: Press any button to crash.
This is 100% true it happened to me. Uberation blows.
This is not a concept, it's a program bashing thread. Which is strictly agaisnt the rules.
Perhaps I am wrong in my understanding that Uberation is currently the most popularly used protection/compression program here at SEN. However, I am quite certain that it is the most popular, and therefore this post hopes to expose the fact that even though those in power would have you believe that it is better, it is not. The common map maker does not notice that the program has screwed him over and that his map could be much smaller in size. I am here to let everyone know that ProEdit is still the better choice.
IM working On making my own protector, so dont fret too much. It will be up in about 2 weeks hopefully.
I started using ProEdit after I kept getting the nooks and crannies error from uberation then replacing all the water in my map with null tiles trying to figure out what was wrong. :l
QUOTE(Desperado @ Jul 21 2006, 07:02 PM)
Perhaps I am wrong in my understanding that Uberation is currently the most popularly used protection/compression program here at SEN. However, I am quite certain that it is the most popular, and therefore this post hopes to expose the fact that even though those in power would have you believe that it is better, it is not. The common map maker does not notice that the program has screwed him over and that his map could be much smaller in size. I am here to let everyone know that ProEdit is still the better choice.
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how is this a concept?
while i agree that it is a good thing to post this, it belongs in staredit related and freelancers
Ube 3 seems like it was thrown together. Even the title makes it seem unprofessional.
QUOTE(Zeratul_101 @ Jul 21 2006, 08:49 PM)
how is this a concept?
while i agree that it is a good thing to post this, it belongs in staredit related and freelancers
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No, it belongs in Misc.
Or perhaps Staredit Related.
QUOTE(Syphon @ Jul 21 2006, 09:08 PM)
No, it belongs in Misc.
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why wouldn't it go to staredit related? it doesn't belong in MMA(not a questions), concepts(not a concept), and ideas(no brainsotrming taking place). it belongs in staredit related because it has direct relevance to starcraft, but not any of the above mention forums.
QUOTE(Voyager7456(MM) @ Jul 21 2006, 09:17 PM)
Or perhaps Staredit Related.
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like i said lol
We should start a poll about where this thread should be moved...
...But then we'd have trouble agreeing as to where to post the poll
QUOTE(Voyager7456(MM) @ Jul 21 2006, 09:17 PM)
Or perhaps Staredit Related.
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here comes my suggestion of makig a forum called nowhere and say
"it belongs to nowhere"
Not a concept.
ยป Moved to StarEdit Related
Uberation 2 is good for one thing that no other editor that i know of can do, and thats EUDs which for the advance map makers are extremely useful at times, so its got one big plus but other than that i totally agree
Ok I was really bored when I read this so I decided to test it our myself. Used latest Uberation2, Uberation3 and Proedit. Test map had loads of units, sounds, triggers, strings, sprited and dodads.
Anyway, here is my report:
Before:
577Kb
works
Proedit combo compresion:
576Kb
works
Proedit final combo compresion:
560Kb
works
Proedit manual compresion:
560Kb
works
Proedit string recycling:
576Kb
works
Proedit full compresion:
560Kb
works
Proedit protection:
574Kb
works
Proedit protection & full compresion:
558Kb
works
Uberation2 combo compresion:
577Kb
works
Uberation2 final combo compresion:
560Kb
works
Uberation2 manual compresion:
561Kb
works
Uberation2 full compresion:
560Kb
works
Uberation2 protection:
560Kb
works
Uberation2 protection & full compresion:
559Kb
works
Uberation3 combo compresion:
576Kb
works
Uberation3 final combo compresion:
288 bytes
doesn't work
Uberation crashes while saving the file.
Uberation3 manual compresion:
288 bytes
doesn't work
Uberation crashes while saving the file.
Uberation3 full compresion:
288 bytes
doesn't work
Uberation crashes while saving the file.
Uberation3 protection:
558Kb
works
Uberation3 protection & full compresion:
no file
doesn't work
Uberation crashes while protecting the file.
Uberation3 protection & combo compresion:
557Kb
works
I don't see any big differences except that U3 crashes upon certain compresions.The results seem to vary, just follow the rule of thumb of making backups so you never have to regret doing something wrong.
Who actually protects his maps and then save them over the original files lol.
The newest version of ube3 has no-add protection solely for the use of compressing a map.
The smallest filesize of U3 differs from U2 only by 2Kb. Maybe you should fix the final combo compresion and manual compresion instead?