My Defense
Brief description
Whack-A-Ling is almost done but I put it on hold because it got a little buggy.
Anyways My Defense is not like any other defenses or defence. You dont kill monsters this time. Its all about time and slowing down the enemies. You also have to make paths with crystals and make efficient path which is best to slow down your enemies. It is a freestyle path.
Progress
-Ideas•[progress]100[/progress]
-Terrain•[progress]15[/progress]
-Unit placement•[progress]0[/progress]
-Triggers•[progress]5[/progress]
Specifications
-Players•
Five or Six-Map tileset•
Ice Land-Map size•
192x192-Map Type•
Defense
Introduction
My Path, My Style, My Defense
What would the Players do in this game?
Players will first set up their creative and efficient paths
Then they would start the stage and let the enemy go through the path until the time runs out
Players will be able to buy tools to help out in the paths
Features
Unique type of defense
-Player InterfaceHow will the Players play the game?
About 5-6
-What's new in your map that others have not done before?•Time based Defense
•Tool Towers
•Custom Paths
•Changable paths
Details
Defense Map
-Items•Gooey Pooey
•Coming Soon
•Coming Soon
•Coming Soon
Screenshots / Demo
•Coming Soon
Made with Production Template (keep this link to help propagate this template or you get smitten!)Whack-A-Mole is at halt for now til I finish this.
empty said : Looks... I duno. I need more info! The Slowing down thing is cool though! =D
well basically you create your own path with crystals. Then after your done you can start the levels. After each level you can restart your path but it cost you minerals or it deducts crystals. Everyone starts with a same number of crystals. Also there are limits of how many crystals you can get.
There are also an anti-wall system. Tools you can buy, and etc.
The map is like this. When a stage starts, lets say a reaver is spawned at the top. There is a timer on the top, lets say 2 minutes. When it gets to the bottom of the path in less than 2 minutes, you lose. If it is still in the path after 2 minutes, you pass the stage. Each level you get shorter amount of time and after that set, another unit is ready in the next stage.