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Staredit Network -> UMS Production -> My Defense
Report, edit, etc...Posted by EcHo on 2006-07-22 at 22:01:35
QUOTE

My Defense

Brief description
Whack-A-Ling is almost done but I put it on hold because it got a little buggy.
Anyways My Defense is not like any other defenses or defence. You dont kill monsters this time. Its all about time and slowing down the enemies. You also have to make paths with crystals and make  efficient path which is best to slow down your enemies. It is a freestyle path.



Progress


-Ideas
•[progress]100[/progress]

-Terrain
•[progress]15[/progress]

-Unit placement
•[progress]0[/progress]

-Triggers
•[progress]5[/progress]




Specifications


-Players
Five or Six

-Map tileset
Ice Land

-Map size
192x192

-Map Type
Defense




Introduction

My Path, My Style, My Defense

What would the Players do in this game?
Players will first set up their creative and efficient paths
Then they would start the stage and let the enemy go through the path until the time runs out
Players will be able to buy tools to help out in the paths




Features

Unique type of defense

-Player Interface
How will the Players play the game?
About 5-6

-What's new in your map that others have not done before?
•Time based Defense
•Tool Towers
•Custom Paths
•Changable paths



Details

Defense Map


-Items
•Gooey Pooey
•Coming Soon
•Coming Soon
•Coming Soon





Screenshots / Demo

•Coming Soon





Made with Production Template (keep this link to help propagate this template or you get smitten!)


Screen Shots and Other Infos will be coming soon!
Whack-A-Mole is at halt for now til I finish this.


empty said : Looks... I duno. I need more info! The Slowing down thing is cool though! =D

Reply which probably will fill you in :
well basically you create your own path with crystals. Then after your done you can start the levels. After each level you can restart your path but it cost you minerals or it deducts crystals. Everyone starts with a same number of crystals. Also there are limits of how many crystals you can get.

There are also an anti-wall system. Tools you can buy, and etc.

The map is like this. When a stage starts, lets say a reaver is spawned at the top. There is a timer on the top, lets say 2 minutes. When it gets to the bottom of the path in less than 2 minutes, you lose. If it is still in the path after 2 minutes, you pass the stage. Each level you get shorter amount of time and after that set, another unit is ready in the next stage.
Report, edit, etc...Posted by empty on 2006-07-22 at 22:44:51
Looks... I duno. I need more info! The Slowing down thing is cool though! =D
Report, edit, etc...Posted by EcHo on 2006-07-22 at 22:50:05
well basically you create your own path with crystals. Then after your done you can start the levels. After each level you can restart your path but it cost you minerals or it deducts crystals. Everyone starts with a same number of crystals. Also there are limits of how many crystals you can get.

There are also an anti-wall system. Tools you can buy, and etc.

The map is like this. When a stage starts, lets say a reaver is spawned at the top. There is a timer on the top, lets say 2 minutes. When it gets to the bottom of the path in less than 2 minutes, you lose. If it is still in the path after 2 minutes, you pass the stage. Each level you get shorter amount of time and after that set, another unit is ready in the next stage.

Got it?
Report, edit, etc...Posted by Zell.Dincht on 2006-07-22 at 23:06:34
This really would be fun biggrin.gif, but wouldnt they be able to wall? If you need a tester PM Me.
Report, edit, etc...Posted by EcHo on 2006-07-22 at 23:08:20
Thats why I have a anti-wall system >>
Report, edit, etc...Posted by Eskimo Bob on 2006-07-24 at 23:05:59
Ahoy, looks like a nice map, But eh, We'll see. Good luck Aye, me parrot concurs
Report, edit, etc...Posted by EcHo on 2006-07-25 at 11:15:57
rofl ur funny, anyways ill put up the crappy terrain ss soon
Report, edit, etc...Posted by AshaMeD on 2006-07-25 at 11:20:52
So you don't get to attack at all?? =.= Sounds interresting! So like the more rounds you win the more cash you get= The better your maze is?
Report, edit, etc...Posted by EcHo on 2006-07-25 at 11:23:03
yeah, with the money u can buy tool towers or more pieces to the maze so u can make it longer and harder for the unit to get thru.
Report, edit, etc...Posted by AshaMeD on 2006-07-25 at 11:35:26
Would u get stuff that like stops units.. or slows them down?? But i would like to see it triggered... not like use queen or arb! You know?
Report, edit, etc...Posted by EcHo on 2006-07-25 at 11:39:38
I was going to use a queen which was going to be immovable. I was also gonna use triggers to slow them down too.
Report, edit, etc...Posted by AshaMeD on 2006-07-25 at 11:53:53
It would be if you could make it really advanced!! -.- I have a no move trigger you can use....! Just pm me if you want it! But some good stuff can be like Slowdown,Stop, Mby even like confuse and like set junkyard dog for a bit or somthing.. that would be cool ><! Just throwing out ideas!
Report, edit, etc...Posted by DaMiNaToR on 2006-07-25 at 12:01:41
QUOTE
-Player Interface
How will the Players play the game?
About 5-6


Lol.

Awwww....I was making a Whack-A-Mole map! pinch.gif I know! I'll just finish it before you and make you look bad! BWAHAHAHAHAHA!!! devil.gif

This looks interesting, especially with custom paths. The only thing I would say is don't make it so they can only put down narrow paths, you should have a path size selector for the crystal dropper, like a brush size. happy.gif
Report, edit, etc...Posted by Kupo on 2006-07-25 at 17:24:28
Justa normal defense, nothing new.
Report, edit, etc...Posted by Zell.Dincht on 2006-07-25 at 19:26:01
QUOTE(Kupo @ Jul 25 2006, 03:24 PM)
Justa normal defense, nothing new.
[right][snapback]531262[/snapback][/right]

No, u should really play a lot of defenses and compare them. In usual ones you attack. In this one you will not attack, you will build like a maze type of thing. In normal defenses you will waste your minerals by buying units to attack. In this one you will buy things to make your maze even longer.
Report, edit, etc...Posted by EcHo on 2006-07-26 at 10:49:34
QUOTE
No, u should really play a lot of defenses and compare them. In usual ones you attack. In this one you will not attack, you will build like a maze type of thing. In normal defenses you will waste your minerals by buying units to attack. In this one you will buy things to make your maze even longer.

Yup Yup

QUOTE
Awwww....I was making a Whack-A-Mole map!  I know! I'll just finish it before you and make you look bad! BWAHAHAHAHAHA!!! 

Let me see you try wink.gif
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