StarCraft: All out Warfare
A modified melee map.
Progress
-Ideas•Pretty much done, but suggestions are welcome
-Terrain•5%
-Unit placement•Not Started
-Triggers•10%
-Overall•3%
Specifications
-Players•6 players, 1 or 2 computers
-Map tileset•Jungle
-Map size•196x196
Storyline / Introduction
Each team of 2 players has their own individual goals. You are racing each other to complete your goals before the other player.
Features
-Player InterfacePlaying the game depends on which race you are.
Zerg- Zerg players will add new units to build when they kill some. For example, killing a few marines will allow you to build infested terrans. The ultimate goal for the zerg is to destroy all the other players.
Terran- The terran players are trying to place an Ion Cannon in the middle of the map. After the cannon has been constructed, it will takes some time to activate. After the cannon has activated, the terran players win.
Protoss- The protoss players are trying to find the two randomly placed crystals. After both have been found, they are to be brought to the Xel'Naga temple. The protoss player wins.
-What's new in your map that others have not done before?•The race specific goals, and the zerg playing style.
Screenshots / Demo
None yet.
Made with Production Template (keep this link to help propagate this template or you get smitten!)Latest update: I've done some of the terran players starting area as well as some resource placement.
Old updates: Cannon system is done Has not been checked for bugs, but it is theoretically bugless. Terrain started.