Staredit Network

Staredit Network -> Clan Mp) -> Need help with a triggering problem
Report, edit, etc...Posted by cuinhell(ds) on 2006-07-23 at 19:32:13
hey all i have ran into a problem with a map not sure what the trigger would be for it.
Problem im trying to solve.

Make a ghost run across the screen, while a marine above it will play a .wav sound with the ghost past it

I have a location from were the ghost would run under the marine. But any sujestions on how to do the trigger work? Simple as possable. lol
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-23 at 19:36:43
Trigger
Conditions:
¤ Current player brings at least 1 unit to location
¤ Switch 1 is cleared
Actions:
¤ Set switch 1
¤ Play wav
¤ Preserve trigger

Trigger
Conditions:
¤ Current player brings exactly 0 unit to location
¤ Switch 1 is set
Actions:
¤ Clear switch 1
¤ Preserve trigger

Report, edit, etc...Posted by cuinhell(ds) on 2006-07-23 at 21:29:53
ty tux , is their a way with that trigger too loop it every time the unit walks under him?
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-24 at 01:30:25
Yeah. Just add a wait to the first and remove the conditions/actions with the switch.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-07-24 at 01:48:26
should i move this to Map Making Assistance or is there another topic about it? blink.gif
Report, edit, etc...Posted by cuinhell(ds) on 2006-07-27 at 18:44:15
yea i created a diffrent topic about it in mma about looping switch's but no i don't belive so. Just wanted to get the xperts of mp and outside of mp. Makes you feel special inside huh lmao.


close topic

ADDITION:
lol stupid me heres one more question since this topic didn't get closed. lol.
When creating the switch for the marine say switch 1 is active.

Can i have switch 1 active with diffrent units and diffrent sounds or is that impossable. lol.

Oh and tux tried that trigger up top now when. Creating the triggers if the ghost is p8 would it be for that player if p1 controls the marien/?"
Report, edit, etc...Posted by Night on 2006-08-01 at 19:44:12
QUOTE(Tuxedo Templar @ Jul 23 2006, 05:36 PM)


Trigger
Conditions:
¤ Current player brings at least 1 unit to location
¤ Switch 1 is cleared
Actions:
¤ Set switch 1
¤ Play wav
¤ Preserve trigger



Trigger
Conditions:
¤ Current player brings exactly 0 unit to location
¤ Switch 1 is set
Actions:
¤ Clear switch 1
¤ Preserve trigger

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1. I'm sure that will work even if P1 controls the marine. (As long as the trigger belongs to P1)

2. You can close the topic since you started it. The thing is at the bottom left, right now its blank but if u click the arrow it will say "Close Topic"

3. To prevent .wav files to play over eachother, using the same switch may be smart. But you would have to change the triggers up a bit.
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