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Staredit Network -> UMS Assistance -> String Switching...
Report, edit, etc...Posted by Battle_DoT_NeT on 2006-07-24 at 01:11:59
For some reason in my map "Assassin's Creed" The strings between the switches, the Text displays and triggers seem to be mixing up at random. Some triggers have been randomly doubled and triggers are started to be named locations and Display text is starting to show up on certian locations. All my strings are going out of place and the wrong text is being displayed when the game starts. For example at the begining it's supposed to say "Assassins Creed" But instead it displays the name of a location. Any Ideas as to why my strings are screwy...Its really starting to get me confused.


ADD:

I don't know whats wrong with my map. But something is definantly wrong. All my strings are completely mixed up, it has become unplayable. Someone please help me out. If anyone has had this problem before please let me know the fix. I have only used SCMDraft and SCXE do either of those editors have a history of string switching. Or have I just used to many strings so they are starting to overlap?
Report, edit, etc...Posted by MindArchon on 2006-07-24 at 01:16:41
QUOTE(Battle_DoT_NeT @ Jul 23 2006, 10:11 PM)
For some reason in my map "Assassin's Creed" The strings between the switches, the Text displays and triggers seem to be mixing up at random.  Some triggers have been randomly doubled and triggers are started to be named locations and Display text is starting to show up on certian locations.  All my strings are going out of place and the wrong text is being displayed when the game starts.  For example at the begining it's supposed to say "Assassins Creed" But instead it displays the name of a location.  Any Ideas as to why my strings are screwy...Its really starting to get me confused.
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Sounds like a bug in either the string references or string recycling.

Which editor are you using?

Switching between editors can cause this, and it a bug in SCMDraft2.
Report, edit, etc...Posted by Battle_DoT_NeT on 2006-07-24 at 01:18:20
QUOTE(MindArchon @ Jul 24 2006, 12:16 AM)
Sounds like a bug in either the string references or string recycling.

Which editor are you using?

Switching between editors can cause this, and it a bug in SCMDraft2.
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lol, just added.... S**t any ideas on how I can fix this.

I guess my switching between SCMDraft and SCXE did it. Thank you SCMDraft.
Report, edit, etc...Posted by Kenoli on 2006-07-24 at 01:45:52
What reason could you possibly have to be switching between editors?
Report, edit, etc...Posted by Battle_DoT_NeT on 2006-07-24 at 01:49:30
Its how I always make maps. Instead of doing large chucks of boring things at a time, I do the terrian for one part, add in the triggers for that terrian, place the units, then repeat. That way I don't find myself sitting at a computer for 4 hours at a time copying and pasting triggers. If I see a map that has everything done except copying and pasting triggers, I loose intrest in making it fast. So I do the terrian using SCMDraft being as that it uses Extended Terrian. Most unit placement in SCMDraft and all the other things (Triggers, Locations, Unit names, Upgrade settings, ect, ect...) in SCXE. Thats why I keep switching editors. If I had any idea that it would f**k up my strings then I wouldn't have done it.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-24 at 02:09:12
QUOTE(Kenoli @ Jul 23 2006, 11:45 PM)
What reason could you possibly have to be switching between editors?
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SCMD 2 has a bad classic trig edit
Report, edit, etc...Posted by MoonlighTurtle on 2006-07-24 at 02:15:46
I find it's class trigedit to be as good, if not better, than SCXE. The fact when you copy a trigger it places it UNDER the original trigger is a plus.

And besides, for any complex map with about a thousand triggers or more you can't do without the text trigger editor, unless you like sitting around triggering in SCXE copying the same trigger over and over and changing one minor thing each time.
Report, edit, etc...Posted by Battle_DoT_NeT on 2006-07-24 at 02:21:25
I don't normally use SCMDraft for trigger editing unless there is a trigger related to player 12 that I need completed. Other than that SCMDraft doesn't touch my triggers.

Is there any way I can fix the string mixup?
Report, edit, etc...Posted by Zeratul_101 on 2006-07-24 at 02:26:58
QUOTE(MoonlighTurtle @ Jul 24 2006, 12:15 AM)
I find it's class trigedit to be as good, if not better, than SCXE. The fact when you copy a trigger it places it UNDER the original trigger is a plus.
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its very buggy when you input numbers(single digit in particular), it won't let you modify the value. that alone has forced me to use SCXE.
Report, edit, etc...Posted by MoonlighTurtle on 2006-07-24 at 02:28:31
You're just not doing it correctly. At first I didn't know how it worked, but there's a certain method to it.

And the method is basically hitting enter after you type the number.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-24 at 02:35:23
no, i mean when you input a value, then you go back to modify it, it won't let you select it.
Report, edit, etc...Posted by MoonlighTurtle on 2006-07-24 at 02:36:18
You need to move your cursor over it. It's not a bug, it's just a small area.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-24 at 02:40:17
can you show me a SS of that, cause i haven't been able to do it. i've tried many times, it jsut acts like the number is part of the description.
Report, edit, etc...Posted by Kenoli on 2006-07-24 at 02:43:23
QUOTE(Battle_DoT_NeT)
Is there any way I can fix the string mixup?
I don't know of any way.

QUOTE(Zeratul_101)
can you show me a SS of that, cause i haven't been able to do it. i've tried many times, it jsut acts like the number is part of the description.
With a single digit, the selection area may only be a few pixels wide.
Report, edit, etc...Posted by MoonlighTurtle on 2006-07-24 at 03:06:08
Here's a picture.
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