In my humble opinion, I think we're misleading him a bit. What you want is the AI Script which makes the computer act as if it was a melee map, right? Try the following:
- Create a location which only covers the principal building of the player (CC if Terran, Nexus if Protoss, Hatchery if Zerg).
- Make sure the computer has workers (4 is preferrable), some resources (let's say 50 minerals) and resources more or less near the building.
- Creat this trigger:
PLAYER:
- Player which you want the AI Script to run.
CONDITIONS:
- Always
ACTIONS:
- Execute AI Script '(Race) Expansion Custom Level' at 'Location'
- The race must be the same as the building's.
- Initiate your map with UMS...
...And it should work.
Probably the problems you had were related to the buildings your opponent had. Custom Level AI makes the computer build a base with only the building and a few workers, whereas the other AI's (Easy, Medium, Difficult, Insane) NEED the buildings to produce the units in order to attack you.
Hope I solved your problem.
See ya!
Richan
[right][snapback]531135[/snapback][/right]