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Staredit Network -> UMS Assistance -> [SOLVED]Random Switch Glitches
Report, edit, etc...Posted by Giygas on 2006-07-25 at 08:21:26
Edit:
Solved by Kenoli smile.gif
Please close >>
Report, edit, etc...Posted by AshaMeD on 2006-07-25 at 11:09:31
I dont understand what you are saying... Are you saying when The probe switch is on... the SCV Switch comes on 2?
Report, edit, etc...Posted by EcHo on 2006-07-25 at 11:18:19
Randomize the switches
Report, edit, etc...Posted by RiShiN.rK on 2006-07-25 at 11:43:39
QUOTE(Echo @ Jul 25 2006, 11:17 AM)
Randomize the switches
[right][snapback]531043[/snapback][/right]


he's obviously doing that -.-

The problem could really be anything, it'd help if you would post the exact triggers that randomizes the switches and the triggers that spawn the probe and scv.
Report, edit, etc...Posted by Giygas on 2006-07-25 at 12:21:54
It's a chain of triggers but here it goes: (I hope you can read SF)

THIS STARTS THE RANDOM
Switch(Switch 20, Set);
Switch(Switch 21, Clear);
Bring(P7, AtLeast, 1, L, Anywhere);
-----
MoveLocation(lock, L, P7, Anywhere);
GiveUnits(1, L, P7, lock, P6);
CreateUnit(1, Overlord, lock, P8);
KillUnit(Overlord, P8);
SetSwitch(Switch 23, Randomize);
SetSwitch(Switch 24, Randomize);
SetSwitch(Switch 25, Randomize);
SetSwitch(Switch 22, Randomize);
SetSwitch(Switch 21, Set);
PreserveTrigger();
Comment("i-randomizer");



THIS IS ONE OF THE OUTCOMES
Switch(Switch 21, Set);
Switch(Switch 22, Set);
Switch(Switch 23, Set);
Switch(Switch 24, Set);
Switch(Switch 25, Set);
Bring(P7, Exactly, 0, AnyUnit, lock);
-----
Comment("i-outcome 01-uraj");
CreateUnit(1, Uraj Crystal, lock, P7);
GiveUnits(All, L, P6, Anywhere, P8);
SetSwitch(Switch 21, Clear);
PreserveTrigger();



HERE IS ANOTHER OUTCOME
Switch(Switch 21, Set);
Switch(Switch 22, Clear);
Switch(Switch 23, Clear);
Switch(Switch 24, Clear);
Switch(Switch 25, Clear);
Bring(P7, Exactly, 0, AnyUnit, lock);
-----
Comment("i-outcome 05-crysalis");
CreateUnit(1, Young Chrysalis, lock, P7);
GiveUnits(All, L, P6, Anywhere, P8);
SetSwitch(Switch 21, Clear);
PreserveTrigger();



The problem is that it will often create 2 units instead of just 1, which leads me to believe it's somehow doing 2 outcomes for some reason... You might have to look at the map to get into any more detail.

EDIT: Here ---->[attachmentid=20296]
Report, edit, etc...Posted by AshaMeD on 2006-07-25 at 12:31:17
If you have it for all players it might be doing the trigger for more then 1 player=thus create more then 1 unit tyr to put it under just 1 computer player like player8! This might be it!!
Report, edit, etc...Posted by Giygas on 2006-07-26 at 01:51:11
QUOTE(AshaMeD @ Jul 25 2006, 11:30 AM)
If you have it for all players it might be doing the trigger for  more then 1 player=thus create more then 1 unit tyr to put it under just 1 computer player like player8! This might be it!!
[right][snapback]531081[/snapback][/right]

It's already on just P8. sad.gif
Report, edit, etc...Posted by Kenoli on 2006-07-26 at 03:01:31
The problem had to do with items being created on top of the buildings and being displaced.
It has apprently been cured.

> Solved.
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