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Staredit Network -> UMS Assistance -> [SOLVED] Invisible Bunkers
Report, edit, etc...Posted by Ice_Inferno_X3 on 2006-07-26 at 10:57:52
the tutorial didnt help at all...can someone help me understand the concept of invisible bunkers
Report, edit, etc...Posted by IsaT on 2006-07-26 at 11:07:26
invisible bunkers arent really... "invisible"

You do whatever trigs you do to get it filled then you just move it. the bunker moves, but it will still shoot from its original location.

Unless you mean the truly invisible disabled bunkers...
Report, edit, etc...Posted by Ice_Inferno_X3 on 2006-07-26 at 11:08:39
yes thats what i meant..
Report, edit, etc...Posted by IsaT on 2006-07-26 at 11:11:07
You either need to give it to a computer player or disable vision to yourself, then disable the bunker to get it semi cloaked and finally either turn on and off vision with that player, or create and remove a detector unit there.
Report, edit, etc...Posted by Ice_Inferno_X3 on 2006-07-26 at 11:29:43
can someone else answer. this guy isnt helping
Report, edit, etc...Posted by Zeratul_101 on 2006-07-26 at 11:32:01
what do you want to know about? the concept or the application?
Report, edit, etc...Posted by IsaT on 2006-07-26 at 11:32:08
You really didnt say which 1 you were doing... how can I help..

Just say which and ill explain.
Report, edit, etc...Posted by Ice_Inferno_X3 on 2006-07-26 at 11:33:07
ok sorry im juss getting frustrated. i want a bunker that is completely invisible...like in army's skyscraper's ddefense map. ok?

i wanna know how to do it
Report, edit, etc...Posted by IsaT on 2006-07-26 at 11:44:30
ok, thats the 1 i said first.

When you make a supply depot or any other building, you move a location onto it.
Then it removes the depot, creates a bunker and loads units into it.
While this is happening another location is moved onto a building the size of a bunker, and it is removed (you should stack them if you want more than 1 bunker)

then after the units enter the bunker the bunker is moved to the location over whatever you just removed, and your bunker is "invisible"


Trigger
Description:
Bunker
Players:
¤ Player 1
Conditions:
¤ Bring(P1, Exactly, 1, Supply Depot, Area);
Actions:
¤ MoveLocation(Bunker, Buildings, P1, Area);
¤ MoveLocation(3x2Buildings, Shield Battery, P1, Anywhere);
¤ MoveUnit(1, SCV, P1, Area, MoveUnit);
¤ RemoveUnitAtLocation(1, Buildings, P1, Area);
¤ CreateUnit(1, Bunker, Bunker, P1);
¤ Wait(50);
¤ CreateUnit(3, Marine, Bunker, P1);
¤ RunAIScriptAt(Enter Closest Bunker, Bunker);
¤ Wait(800);
¤ RemoveUnitAtLocation(1, Shield Battery, P1, 3x2Buildings);
¤ MoveUnit(1, Bunker, P1, Bunker, 3x2Buildings);
¤ PreserveTrigger();



Heres a map i made with this...
Dont mind my terrible overlapping on the egg pinch.gif
Report, edit, etc...Posted by Ice_Inferno_X3 on 2006-07-26 at 11:48:19
thanks alot dude
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