ok, thats the 1 i said first.
When you make a supply depot or any other building, you move a location onto it.
Then it removes the depot, creates a bunker and loads units into it.
While this is happening another location is moved onto a building the size of a bunker, and it is removed (you should stack them if you want more than 1 bunker)
then after the units enter the bunker the bunker is moved to the location over whatever you just removed, and your bunker is "invisible"
Trigger |
Description: |
Bunker |
|
Players: |
¤ Player 1 |
Conditions: |
¤ Bring(P1, Exactly, 1, Supply Depot, Area); |
Actions: |
¤ MoveLocation(Bunker, Buildings, P1, Area);
|
¤ MoveLocation(3x2Buildings, Shield Battery, P1, Anywhere);
|
¤ MoveUnit(1, SCV, P1, Area, MoveUnit);
|
¤ RemoveUnitAtLocation(1, Buildings, P1, Area);
|
¤ CreateUnit(1, Bunker, Bunker, P1);
|
¤ Wait(50);
|
¤ CreateUnit(3, Marine, Bunker, P1);
|
¤ RunAIScriptAt(Enter Closest Bunker, Bunker);
|
¤ Wait(800);
|
¤ RemoveUnitAtLocation(1, Shield Battery, P1, 3x2Buildings);
|
¤ MoveUnit(1, Bunker, P1, Bunker, 3x2Buildings);
|
¤ PreserveTrigger(); |
Heres a map i made with this...
Dont mind my terrible overlapping on the egg