Staredit Network

Staredit Network -> UMS Assistance -> [SOLVED]Cash Per Building? How?
Report, edit, etc...Posted by Latin-Assassin on 2006-07-27 at 05:18:13
Right, i looked at some tutorials, but i dont understand on why you have to give it to a neutral player and that, its really confusing, and i dont think there is a timer setting on conditions..? is there any simpler, trigger on how to do it, just, if i have a building, 10 mins per second or whatever, and so that if i have 2 it does 20 and so on.... i been trying to do it but it just cocks up everytme i try.... confused.gif confused.gif help me please?
Report, edit, etc...Posted by Kenoli on 2006-07-27 at 05:30:34
Trigger
Conditions:
¤ Current Player commands exactly 1 Building.
Actions:
¤ Preserve trigger.
¤ Modify resources for Current Player: Add 10 ore.

Trigger
Conditions:
¤ Current Player commands exactly 2 Building.
Actions:
¤ Preserve trigger.
¤ Modify resources for Current Player: Add 20 ore.
Report, edit, etc...Posted by Latin-Assassin on 2006-07-27 at 05:36:44
so ill have to make about 50 triggers?? what if he gets 3-4-5-6 building? and i want it to be like 10 ore per 2 seconds and so on...
Report, edit, etc...Posted by Kenoli on 2006-07-27 at 05:49:38
That's the simplest way, making a trigger for each possibility.
Report, edit, etc...Posted by Latin-Assassin on 2006-07-27 at 05:55:28
ok, so how do i make it loop for every ammount of time, ie, 10 mins every second, if 2 buildings, 20 minerals every second and so on....
Report, edit, etc...Posted by Kenoli on 2006-07-27 at 06:41:52
The triggers will fire automatically every 2 seconds.
Report, edit, etc...Posted by Electroid on 2006-07-27 at 07:13:21
you should share the triggers between all the assigned players.

[players]
all players
[conditions]
current player commands at least 1 building
[actions]
add 10 minerals
preserve trigger
Report, edit, etc...Posted by Latin-Assassin on 2006-07-27 at 07:19:20
ok, thanx all
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