Staredit Network

Staredit Network -> UMS Assistance -> Changing Rescuable?
Report, edit, etc...Posted by Varses on 2006-07-27 at 16:03:39
Is it possible to set units to be "rescuable" after a certain point or must they remain rescuable the entire mission? The only thing I can think of is the set alliance status and that only sets ally, enemy, and allied victory.
Report, edit, etc...Posted by -bilal92- on 2006-07-27 at 18:18:55
No, whatever you set them in settings remains...
Report, edit, etc...Posted by Wing-of-no-Wing on 2006-07-27 at 20:09:35
There's an AI script "switch computer player to rescue passive"; use that.
Report, edit, etc...Posted by LegacyWeapon on 2006-07-27 at 20:38:03
>Mapmaking Assistance.
Report, edit, etc...Posted by KABOOM on 2006-07-27 at 22:51:24
well theres many ways of giving the rescuable effect either by the originally implemented sc thing our triggers to make it if theyre near you get them
Report, edit, etc...Posted by XGuy on 2006-07-28 at 14:33:38
Yeah id just use triggers instead of rescuables

QUOTE
No, whatever you set them in settings remains...


dont confuse the poor guy
Report, edit, etc...Posted by SunMoon_Emperor on 2006-07-30 at 17:02:37
The trigger is "run AI script at location: Set player to rescue passive"
Report, edit, etc...Posted by ToFu on 2006-08-15 at 11:07:57
yea use the AI script thats what i used in my map to change the units rescuable after the computer player died biggrin.gif
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