Report, edit, etc...Posted by Kupo on 2006-07-27 at 17:27:39
well i had nothing else to do and i was bored, some mosquito IS BUGGING ME..
heres my little gallery
most of the stuff i thank woodenfire for teaching me on how to blend better and invent a bunch of stuff. THANKS WOODENFIRE!
ENJOY MY GALLERY OF DOOM!
Report, edit, etc...Posted by Sie_Sayoka on 2006-07-27 at 17:37:42
*Likes the gallery of Doom*
Report, edit, etc...Posted by KABOOM on 2006-07-27 at 18:34:20
pretty good i can so tell wooden helped u looks alot like something he would make gj i would give it a good rating
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-27 at 19:33:21
Good. Do you want a rating?
Report, edit, etc...Posted by Zeratul_101 on 2006-07-27 at 20:48:17
like most of it. some blockiness, but still, not too shabby. i like how you used a staircase tile near the top of the second pic.
Report, edit, etc...Posted by Kupo on 2006-07-27 at 20:56:02
+NOTE
all of it is MY terrain, sure i dont care if you rate, like i play starcraft anymore
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-27 at 21:32:41
QUOTE
like i play starcraft anymore
true. 8/10.
Report, edit, etc...Posted by WoodenFire on 2006-07-28 at 01:00:35
Loads of small errors and unfinished ISOM structuring... its gettin there though.
You should get back into the groove man, I got a new powergroup that I'm starting back up soon... Me, Rantent, Inspekta-Deck... I'm sure we can pump out a few more steps through the ba$tard tileset of the Junglum...
Report, edit, etc...Posted by Desperado on 2006-07-28 at 13:42:46
The problem with those tiny bridges is that nothing can walk on them. You can sometimes manage to force a zergling across but it is not a fun thing to do.
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-28 at 14:57:14
no... Zerglings cross easily... The problem is anything larger...
Report, edit, etc...Posted by -bilal92- on 2006-07-28 at 15:19:51
Lol, I see you had msn on at the time... What are you trying to do though? Just building terrain?
Report, edit, etc...Posted by WoodenFire on 2006-07-28 at 15:49:46
Actually, when I was finishing up Crescent Dyne terrain, I ran in to some passability problems which were resolved by doing the following...
Two ways to target • Bridge [AI movement requires terrain click/target tricks] • Open land [AI movement always takes this path]
• Bridge [AI movement works perfect] • Bridge [AI movement works perfect]
• Open land [AI movement works perfect] • Open land [AI movement works perfect]
The same basic principles apply to all sorts of combonations, if you have 100 bridges, with 1 land route, AI movement will still be wrong. The key is to test all of the bridges and make sure you either know there is no alternate land route, or if ther is, change it to another bridge to even out the AI movement.
Report, edit, etc...Posted by Kupo on 2006-07-28 at 16:19:09
QUOTE(Desperado @ Jul 28 2006, 09:42 AM)
The problem with those tiny bridges is that nothing can walk on them. You can sometimes manage to force a zergling across but it is not a fun thing to do. [right][snapback]533414[/snapback][/right]
WRONG, even a firebat can walk across it. AND FIREBATS ARE FAT, FATTY FATS!
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-28 at 17:48:36
Whatever.
Report, edit, etc...Posted by empty on 2006-07-28 at 19:18:44
I like the third one alot... =D.
Report, edit, etc...Posted by ImPoSs-JeEp2 on 2006-07-28 at 22:06:24
Peeerrrreeetyyy cool. lol
Report, edit, etc...Posted by Kupo on 2006-07-28 at 23:32:11
guys i dont care if you use them in any of your maps, its a GALLERY its suppose to give you idea's!
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-29 at 00:06:02
QUOTE(Kupo @ Jul 28 2006, 08:31 PM)
guys i dont care if you use them in any of your maps, its a GALLERY its suppose to give you idea's! [right][snapback]533944[/snapback][/right]
Word to ya motha.
Report, edit, etc...Posted by Hitl1r1 on 2006-07-29 at 03:30:05
Meh, those are good. Better then what I can do. But then again, I do conceptual terrain mostly Keep working on it, its pretty good.
Report, edit, etc...Posted by PHI on 2006-07-29 at 03:45:32
INGAMES!!@
spam
Report, edit, etc...Posted by Kupo on 2006-07-29 at 05:12:11
QUOTE(Hitok1r1 @ Jul 28 2006, 11:29 PM)
Meh, those are good. Better then what I can do. But then again, I do conceptual terrain mostly Keep working on it, its pretty good. [right][snapback]534075[/snapback][/right]
KEEP WORKING ON IT? I QUIT STARCRAFT SO SHH.
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-29 at 10:03:11
Haha. Why do you stay w/ this website if you quit?
Report, edit, etc...Posted by Kupo on 2006-07-29 at 14:37:43
QUOTE(Jello-Jigglers @ Jul 29 2006, 06:02 AM)
Haha. Why do you stay w/ this website if you quit? [right][snapback]534137[/snapback][/right]
why not?
Report, edit, etc...Posted by EcHo on 2006-07-29 at 15:04:01
They seems alright but over used
Report, edit, etc...Posted by Kupo on 2006-08-03 at 07:43:08
QUOTE(Mini_Boobs_2707 @ Jul 29 2006, 11:03 AM)
They seems alright but over used [right][snapback]534342[/snapback][/right]