Staredit Network

Staredit Network -> UMS Assistance -> Pause Effect Not Working
Report, edit, etc...Posted by Varses on 2006-07-27 at 17:55:01
Ok, I'm having trouble with the triggers that control pausing in my single-player, UMS map. They're supposed to pause the game for the in-level cinematic I've tried to make. However, the pause function isn't working. The trigger that sets it off is working but the effect isn't. My trigger looks like this:

Trigger
Players:
¤ All Players
Conditions:
¤ 'warden cine' is set
Actions:
¤ Pause the game
¤ set 'warden cine 2'


I know the trigger itself is working because the trigger that depends on 'warden cine 2' being set is working. Please help.
Report, edit, etc...Posted by Kenoli on 2006-07-27 at 18:00:10
The Pause action is disabled in multiplayer/battle.net games.
Report, edit, etc...Posted by Varses on 2006-07-27 at 18:03:45
There's only one human player and I'm not testing it on battle.net
Report, edit, etc...Posted by Kenoli on 2006-07-27 at 18:27:44
The amount of human players is irrelavant.
By "muliplayer" I mean any game you start from the multiplayer menu. (Battle.net, Local Area Network, Modem, etc.)

In order for the pause action to work you must play in single player mode.
From the main menu select single player, go to the campaign selection screen, and click "Play Custom."
Report, edit, etc...Posted by -bilal92- on 2006-07-27 at 18:31:00
You also have to have set and clears inbetween the trigger. Clear Set or whatever it is before the pause game trigger, and if he was right that it pause game wont work in multiplayer then no point for trigger.
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