Ok, I'm having trouble with the triggers that control pausing in my single-player, UMS map. They're supposed to pause the game for the in-level cinematic I've tried to make. However, the pause function isn't working. The trigger that sets it off is working but the effect isn't. My trigger looks like this:
Trigger |
Players: |
¤ All Players |
Conditions: |
¤ 'warden cine' is set |
Actions: |
¤ Pause the game
|
¤ set 'warden cine 2' |
I know the trigger itself is working because the trigger that depends on 'warden cine 2' being set is working. Please help.