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Staredit Network -> Ideas -> Virtual HP not slowing you down ?
Report, edit, etc...Posted by JaFF on 2006-07-28 at 13:04:47
Idea:

Instead of creating burrowed units directly under your unit, create a small size ground unit at your hero location, so this small unit is created near your hero, and create the burrowed units at the location of the small unit (and remove it right after it is done). That way, your virtual Hp will follow you, but not slow you down. (since the creating and removing the small sized unit will be almost instant)

The bad thing is that you can select a position near a wall or a doodad that your virtual HP will be blocked by your hero, and the enemy will not be able to attack you.

Note: your triggers must be made so if the small sized unit gets created far away or doesen't get created at all, your virtual HP units must be moved under you, because the only thing that can be happening to you is you being surrounded.

Personally I'm too lazy to test it myself sad.gif Anybody wanna try ? wink.gif
Report, edit, etc...Posted by lll on 2006-07-28 at 14:55:31
This has already been thought of by Minigameeast and I have found a meathod of always having the borrowed unit under the hero and doesn't cause lag. Can be seen in CD also.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-29 at 01:10:05
QUOTE(lll @ Jul 28 2006, 12:55 PM)
I have found a meathod of always having the borrowed unit under the hero and doesn't cause lag.
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mind sharing?
Report, edit, etc...Posted by JaFF on 2006-07-29 at 12:38:21
QUOTE(lll @ Jul 28 2006, 09:55 PM)
This has already been thought of by Minigameeast and I have found a meathod of always having the borrowed unit under the hero and doesn't cause lag.  Can be seen in CD also.
[right][snapback]533508[/snapback][/right]

Can you tell us about it ?
Report, edit, etc...Posted by Zell.Dincht on 2006-07-29 at 12:51:43
Well u can just click on the location, and apply the settings to the left or to the right. So instead of being in the middle its somewhere else.
Report, edit, etc...Posted by JaFF on 2006-07-29 at 13:13:55
QUOTE(Zell.Dincht @ Jul 29 2006, 07:51 PM)
Well u can just click on the location, and apply the settings to the left or to the right. So instead of being in the middle its somewhere else.
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What do you mean ? You say that some editor can make the location move in-game relative to some other point that is not in this location ?
Report, edit, etc...Posted by Zell.Dincht on 2006-07-29 at 13:28:43
Damn forgot ;/ Sorry but I remember something like that.
Report, edit, etc...Posted by Shocko on 2006-07-29 at 14:09:33
lol ive never tried virtual hp but it doesnt seem hard to set up. sure it MAY slow ur unit down, and as the guy said there is a way to not slow you down. but the system worked fine before... why get rid of efficiency just to speed ur character up ever so slightly
Report, edit, etc...Posted by lll on 2006-08-01 at 19:34:57
Easy...you have a location
-always
-Follow whatever unit u want
-wait X secs
Peserve trigger

The secs change from unit to unit. Like the seconds wouldnt be the same for a zelot and a marine.

I figured out what a couple of them have to be at... but im to lazy to post them all. Just to trial and error.
Report, edit, etc...Posted by Sephiroth-Cetra on 2006-08-02 at 09:15:17
Well, that involves wait, and then that kills hyper triggering.

What if you made it so that if the burrowed unit was not under the hero only then it would move? I haven't tested that or anything, just speculation.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-02 at 11:06:18
QUOTE(Sephiroth-Cetra @ Aug 2 2006, 07:14 AM)
What if you made it so that if the burrowed unit was not under the hero only then it would move?  I haven't tested that or anything, just speculation.
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there are many, many forms of virtual HP out there. but i remember testing this and i do believe there was still unit lag.

QUOTE(lll @ Aug 1 2006, 05:34 PM)
Easy...you have a location
-always
-Follow whatever unit u want
-wait X secs
Peserve trigger

The secs change from unit to unit.  Like the seconds wouldnt be the same for a zelot and a marine.

I figured out what a couple of them have to be at... but im to lazy to post them all.  Just to trial and error.
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is that the actual trigger you have or is it just a simplified version? i used a similiar method, but using death counts instead.

always

add 1 to DC
preserve

DC is at least 3(3 D is the cutoff point, any less will result in unit lag)
player brings 0 hero to '1x1'

set DC to 0
center '1x1' on hero
move all virtual hp unit to '1x1'
preserve


the above method is the one i prefer. it prevents unit lag and requires minimal recentering due to requiring the hero be out of the location before it is recentered on him.
Report, edit, etc...Posted by Kenoli on 2006-08-02 at 11:41:25
If you guys keep solving problems that don't exist, pretty soon there won't be any left at all!
Oh wait...
Report, edit, etc...Posted by JaFF on 2006-08-02 at 13:05:26
I got this idea:

I noticed that if you make a grid around a unit with SCI, the locations will be a bit more spread than from a grid that was made from Mutalisks. So maybe make an SCI grid around the heroe, than make a Mutalisk grid around the location North. So the location South after it was set by the Mutalisk grid would be a bit to the north from your heroe. Then set move the Virtual HP units to that location.

Yay or Nay ?
Report, edit, etc...Posted by Kenoli on 2006-08-02 at 13:21:50
SCI?
Report, edit, etc...Posted by JaFF on 2006-08-02 at 13:48:00
QUOTE(Kenoli @ Aug 2 2006, 08:21 PM)
SCI?
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Science Vessel.
Report, edit, etc...Posted by Kenoli on 2006-08-02 at 13:51:59
You realize that creating air units above the hero has the exact same effect as moving burrowed units under it, right?
Report, edit, etc...Posted by JaFF on 2006-08-02 at 13:53:28
QUOTE(Kenoli @ Aug 2 2006, 08:51 PM)
You realize that creating air units above the hero has the exact same effect as moving burrowed units under it, right?
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Wait... an air unit above a ground unit slows down the ground unit ? blink.gif
Report, edit, etc...Posted by lll on 2006-08-02 at 21:33:01
This doesnt kill hypers...your retarded
waits can be used in triggers but not with the same player slot.
So lets say you put the hypers in p7 dont put waits with p7. Waits everywhere else are fine. Don't post stuff that you arnt sure of...you sound foolish
Report, edit, etc...Posted by Sephiroth-Cetra on 2006-08-03 at 17:00:36
Okay okay, I'm sorry. I wasn't exactly sure how wait interference/hyper triggers worked in relationship to players controlling the trigger.
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