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Staredit Network -> UMS Production -> *~Bound 2 Burn~*
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-28 at 21:49:03
QUOTE

Bound 2 Burn

Brief description-  
This is going to be a bound where four players 'bound' for money to buy defences against waves of increasingly harder guys.  There are three different sections of each level.

The Picking Stage-
At the begining of each level, each player will choose the dificulty that they wish to 'bound' at.  The higher the dificulty, the more money recived for completion.  There are 10 different levels to choose from.

The Bounding Stage-
Once all players have chosen which level they want to bound at, each player will then recive anywhere from 1-5 lives with which they can bound with(1-5 lives is decided by p.1 at begining of game).  For each level of difficulty, there are three different level types, one of which will be chosen at random and the player must complete that one.  One by one, each player will try to complete the level they have chosen within the time limit(time limit varies due to bound level difficulty).  They will either complete the the bound, or will be disqualified(by lack of time or lack of lives).  If completed with extra lives, there will be a bonus added to your total.  If not completed, the player recives minimal payment.

The Defending Stage-
Next the players will have approx. 25 seconds to buy units with which they will attempt to kill the oncoming waves of enemy units.  The level style is non-contact meaning that your defences will be on a seperate land mass than the waves of units.  To complicate levels, there will be status effects such as; High armor, Fast movment, Flying units,  and Random health boosts.  Each player begins with 10 chances.  If an enemy slips past your defence, it will detract one chance from your total.
 

Winning and Losing-
The act of losing all 10 lives will cause defeat.  Of coarse, every 5 levels there will be a bonus level with which you may earn extra chances.  After the picking stage, bounding stage and the defending stage is complete, the cycle will repeat.  To win, players must not allow all 10 chances to be taken after all of the levels(amount undecided). 



Progress


-Ideas
•100%

-Terrain
•95%

-Unit placement
•95%

-Triggers
•0%


Specifications


-Players
•4

-Map tileset
•Jungle

-Map size
•192x192




Features


-What's new in your map that others have not done before?
•Idk if anyone has done quite the same sequence as me, but if they have, a few of the levels are new.



Screenshots / Demo

•Overall:
[attachmentid=20392]
Bounding Area:
[attachmentid=20393]
Choosing Area:
[attachmentid=20395]
Buying Area:
[attachmentid=20394]
Defending Area:
[attachmentid=20396]

•There won't be a demo release. smile.gif



PM List:
•Who-the-h***-ru(edited tongue.gif )
•DoomStrike
•Grizzly(B2BF)
•Your name here(just reply saying something like 'put me on your pm list')


This list is a list of people I will PM when i complete the map.  If you want to be on the list, follow the instructions above.


(ps. I just saw another thread titled Bound2 Bleed ...  I swear, I didn't just kife your name.  If you want me to change it I will consider it.  Pm me if you have a problem)
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Report, edit, etc...Posted by empty on 2006-07-28 at 23:28:23
Heh, sounds interesting.

Although I think it might throw off some players due to bounds aren't that popular anymore.
Report, edit, etc...Posted by Zell.Dincht on 2006-07-28 at 23:28:44
Seems like Bound Defense, if you need a tester PM me.
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-29 at 00:10:09
QUOTE(empty @ Jul 28 2006, 08:28 PM)
Heh, sounds interesting.

Although I think it might throw off some players due to bounds aren't that popular anymore.
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I dont understand... Have you been on b-net lately? sure, there aren't very many on, but there still up there.

QUOTE(Zell.Dincht @ Jul 28 2006, 08:28 PM)
Seems like Bound Defense, if you need a tester PM me.
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I think i'm good with testing it myself, but if you insist we can set up a session. I'm on USwest wtih my same name(Jello-Jigglers). Tell me when you want to do it(probably in a week or so sounds good. I don't have any of the preliminary triggers up or anything...) closedeyes.gif
Report, edit, etc...Posted by Who-the-hell-ru on 2006-07-29 at 01:07:29
Sounds interesting, if possible, can I test too? I'm pretty good at bounds.

And who says bounds aren't popular anymore? I play those games more than anything else!
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-29 at 11:34:38
QUOTE(Who-the-hell-ru @ Jul 28 2006, 10:07 PM)
Sounds interesting, if possible, can I test too? I'm pretty good at bounds.

And who says bounds aren't popular anymore? I play those games more than anything else!
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Word. sure you can test. You, Zell.Dincht, and I will set up a time in about a week to test this puppy out. If you have any ideas(bounding obs or anything), just post here or pm if it's secret.

Just wondering, how do you like the title page? eh, pretty flashy I thought. yawn.gif

ADDITION:
Updates:

-Added Screenshot to title page.
-Minor Trigger Work.
-Major Idea Development.

ADDITION:
Just got a new idea. I'm going to have 3 sub levels of equal difficulty(or as close as possible) for each of the 10 levels. Once the player has chosen which of the 10 levels he/she wants, one of the 3 sub levels will be chosen at random for the player to complete. This way, players won't get the same level every time. Tell me what you think.
Report, edit, etc...Posted by EcHo on 2006-07-29 at 12:11:22
I like the middle terrain at the top. But others need a little working on. This reminds me of bound defense. Well i hope you do better than the original one
Report, edit, etc...Posted by Snipe on 2006-07-29 at 13:34:51
well it's not bad. It seems interesting, been done but it's a good choice. If you do this right it could be fun. Make sure you post some screenshots asap.
Report, edit, etc...Posted by EcHo on 2006-07-29 at 13:38:02
he does have 1 screen shot
Report, edit, etc...Posted by WoodenFire on 2006-07-29 at 14:35:41
Sounds very fun.
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-29 at 14:41:18
QUOTE(Mini_Boobs_2707 @ Jul 29 2006, 09:11 AM)
I like the middle terrain at the top. But others need a little working on. This reminds me of bound defense. Well i hope you do better than the original one
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I revamped all of that. I didn't know there was an origional... oh well...

QUOTE(Snipe @ Jul 29 2006, 10:34 AM)
well it's not bad. It seems interesting, been done but it's a good choice. If you do this right it could be fun. Make sure you post some screenshots asap.
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I just updated the pictures have a looksee. I'm hoping to make this a pretty tight knit map.

QUOTE(WoodenFire @ Jul 29 2006, 11:35 AM)
Sounds very fun.
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Nothing near the complexity of cd, but it should have some enjoyable aspects. biggrin.gif

Updates:

-Terrain Fixed
-Almost all locations are named and in place
-Updated Map overview
-Added Close-ups
Report, edit, etc...Posted by EcHo on 2006-07-29 at 15:06:10
Screen shot of updated terrain plz
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-29 at 15:38:31
It's up and Running on the title page.
Report, edit, etc...Posted by Dark_Marine_123 on 2006-07-30 at 07:46:24
It is bound defense! But sexier ;D In a way its keeping the game style alive. Plus it sounds interesting to try since the 2nd bound defense is just half assed, while this one has lives and the whole shebang. If you need ANOTHER tester go ahead and ask, I'm usually always open, unless i've taken the liberty to work on my own map tongue.gif
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-30 at 20:29:53
QUOTE(Dark_Marine_123 @ Jul 30 2006, 04:46 AM)
It is bound defense!  But sexier  ;D  In a way its keeping the game style alive.  Plus it sounds interesting to try since the 2nd bound defense is just half assed, while this one has lives and the whole shebang.  If you need ANOTHER tester go ahead and ask, I'm usually always open, unless i've taken the liberty to work on my own map tongue.gif
[right][snapback]534704[/snapback][/right]


hmmm... it seems everyone knew about this bound defense except my... well, hopefully i dont dissapoint. smile.gif

(ps. my mom took my key board so my proress is limited. tongue.gif it sucks using the on screen keybord...)

ADDITION:
I just got another idea that I can still go for. So far, there is a top and a bottom where you can place your guys to defend. If you want to switch it, you use an overloard and transport it manually. I was thinking that there could be a little platform where you could drop off guys onto and if you got a certain combination(say ten marines), it would turn into a super unit(say jim raynor). Then each unit would have its own for of super unit(kinda like aliens vs humans if you ever played it). Tell me what you think. smile.gif
Report, edit, etc...Posted by T-MaStAA on 2006-07-30 at 20:33:18
Seems like its exaclty like bound D 1 and 2
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-07-31 at 06:08:09
This sounds all good. Just please create some really cool features that you wouldn't expect.

E.g:
Powerups on the bounding stage that you can collect for help in the defense stage.
such as
- slowing down units = easy to do
- kill all? (a unit that when deployed -maybe seige tank- kills all on screen)
- extra life
- freeze units

Spice it up a bit. It doesnt have to end when you think you've finsihed it. You can always add some more...that's what I've found anyway. w00t.gif

Good luck and if you need any help I'll be happy to give some.



P.s. you can keep the name as long as this bound rules wink.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2006-07-31 at 07:56:06
Not bad. But if you want it to be good, youll have to add alot of cool stuff and features to beat out Bound Defense 1 and 2. smile.gif
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-31 at 10:38:05
Is Bound D1 and D2 in the dldb(i guess ill find it myself tongue.gif lazy me.) Maybe if I take a look at that, then I can know what has already been done. smile.gif Thanks Grizzly(B2BF).

ADDITION:
I just checked the Dldb, but I dont think it was in there... There was a Bound Defense, but I dont think thats the right one, let me go check it out and if its not the right one, can some1 please post v1 and v2 of bound defense. smile.gif

ADDITION:
ok so that was the right one. Wow its pretty good. I like the effects with the bunker and all. Anyways, mines going to be a lot different.

Pros(in my opinion):

-Bound Difficulty Choice
-Multiple Tries
-Timed Bounding
-Life Choice(Bounding & Defending)
-More Units to Choose From
-Non-Arena Bounding(I dont like those things tongue.gif )
-30 Different Levels
-Random Sublevels
-Super Units
-Solo(vs team)


Neutral:

-Same Idea
-Different Tileset
-Smaller Map Dimensions
-Upgrades

Cons:

-No sweet Bunker Effects
-No Auto Unit Purchase and Transport(each thing you buy comes from a building and you have to choose which side it goes on, upper or lower)
-Smaller Defending Area(16x2 vs like 200x2)


Overall, I dont think Either will be better or worse, just different.


Report, edit, etc...Posted by Xx.Doom.xX on 2006-07-31 at 10:46:04
Yep so if you wanna be out that, you better make up some UberIdeas tongue.gif!
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-31 at 13:04:23
QUOTE(DoomStrike @ Jul 31 2006, 07:45 AM)
Yep so if you wanna be out that, you better make up some UberIdeas tongue.gif!
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All of the 'pros' are my uber ideas. There are others, but you'll have to wait and see biggrin.gif.
Report, edit, etc...Posted by Zell.Dincht on 2006-07-31 at 14:02:42
When do you think the map will be finished?
Report, edit, etc...Posted by Who-the-hell-ru on 2006-07-31 at 14:21:40
You can make tips, or "skip current bound" powerups!
Report, edit, etc...Posted by Jello-Jigglers on 2006-07-31 at 14:25:48
QUOTE(Zell.Dincht @ Jul 31 2006, 11:02 AM)
When do you think the map will be finished?
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Im thinking by august 20th ish. That isn't going to be anywhere near the real time of release, but I think I'll throw it out there so you get an idea.


QUOTE(Who-the-hell-ru @ Jul 31 2006, 11:21 AM)
You can make tips, or "skip current bound" powerups!
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Good ideas. tips.. never thought of that. smile.gif

Also, I was thinking about doing things like mini games for extra money.
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-07-31 at 15:47:40
Good Luck man sounds like you're on the right track with your "uber" ideas. I like the fact you're wanting to make it different from other maps/better than them. Thats a good way to start!
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