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Report, edit, etc...Posted by Cloud on 2006-07-31 at 20:53:22
Well mapping just became 100x gayer. From what I've heard so far all stacking(in-game only) is disabled and also the color coding. I don't know any details on it but I know one thing..



BLIZZARD SCREWED MAP MAKING!!!! EVERYONE COMAPLAIN


Also they screwed with melee, no more ladder.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-07-31 at 21:01:41
QUOTE(Cloud @ Jul 31 2006, 08:53 PM)
Well mapping just became 100x gayer. From what I've heard so far all stacking(in-game only) is disabled and also the color coding. I don't know any details on it but I know one thing..
BLIZZARD SCREWED MAP MAKING!!!! EVERYONE COMAPLAIN
Also they screwed with melee, no more ladder.
[right][snapback]535955[/snapback][/right]


ranting.gif wow...this sucks now theres no overlaps?
Report, edit, etc...Posted by Cloud on 2006-07-31 at 21:05:15
QUOTE(DoomStrike @ Aug 1 2006, 01:01 AM)
ranting.gif wow...this sucks now theres no overlaps?
[right][snapback]535964[/snapback][/right]


Nothing, it looks so nubish now, and ingame your name appears in the same color as your team or something. I heard anyway..
Report, edit, etc...Posted by xMCx on 2006-07-31 at 21:09:51
A new patch just game out? I was on earlier but didn't get it.
Report, edit, etc...Posted by Koltz on 2006-07-31 at 21:10:39
Starcraft and Brood War Patch Information

--------------------------------------------------------------------------------
- patch 1.14
--------------------------------------------------------------------------------

Feature Changes

- European ladder now affiliated with WGTour (http://www.wgtour.com/blizz.php).
See http://www.battle.net/scladder/ for additional information about the new
European ladder.
- Ladder games disabled for all other regions.
- For Top vs. Bottom games, the default chat filter is now 'Chat To Allies'.
- In-game chat messages now show the speaker's name in his/her team color.
- Users can now use the mouse wheel to scroll chat and selection boxes in
Windows 98 (or later) and Macintosh OS X.
- Screen shots now use a time/date stamp; they are no longer limited to 100.
- Improved version numbering system.
- The high-color application icon from the Macintosh version is now used on PC.
- Small corrections to the Lost Temple and Dire Straits maps.

Bug Fixes

- Fixed Hatchery cancellation crash bug.
- Fixed crash that can occur when SCVs are repairing a unit boarding a Dropship.
- Fixed crash when Mac users very quickly cancel connection to Battle.net.
- Fixed a scoring bug that gave Zerg unit points for building cancellation.
- Users can now take screen shots on Macintosh OS X.
- Updated Battle.net account creation information text.
- Logging onto an account closed for a Battle.net Terms of Service violation
will now say the account is closed, rather than 'invalid password'.
- Fixed bug preventing Portuguese StarCraft clients from receiving patches from
Battle.net. Portuguese users must still patch to this level manually, but
subsequent patches can be obtained automatically from Battle.net.
- No longer displays control characters in Battle.net's map description pane.
- Color codes and control codes are no longer allowed in chat messages.
- Fixed a crash in StarEdit when attempting to save modified Blizzard maps.
- Fixed undesired text wrapping in Spanish and Portuguese Battle.net screens.
- Fixed a rare crash in multiplayer games.

Exploits

- Fixed the Nydus Canal cancellation bug that allowed creating a mobile exit.
- Fixed two exploits that allowed players to gain minerals very quickly.
- Fixed exploit with Arbiter that allowed Zerg buildings to become cloaked.
- Fixed exploit that allowed units to kill themselves instantly.
- Fixed exploit that allowed Command Center infestation without a Queen.
- Fixed exploit that allowed Command Center infestation from a distance.
- Fixed exploit that allowed players to float Zerg Drones over obstacles.
- Fixed exploit that allowed worker units to mine at a distance.
- Fixed exploit that allowed Terran buildings to lift off while training units.
- Fixed exploit that allowed SCVs to repair Protoss buildings.
- Fixed exploit that allowed SCVs to detach Larvae from Hatcheries.
- Fixed exploit that allowed morphing Terran and Protoss buildings.
- Fixed exploit that allowed buildings to be stacked on top of each other.
- Playing against illegally named players on Battle.net no longer results in a
disconnect game result.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-07-31 at 21:18:12
This is only like the 4000th thread.

http://www.staredit.net/index.php?showtopic=33136
Report, edit, etc...Posted by -bilal92- on 2006-07-31 at 21:19:21
QUOTE(Cloud @ Jul 31 2006, 05:04 PM)
Nothing, it looks so nubish now, and ingame your name appears in the same color as your team or something. I heard anyway..
[right][snapback]535967[/snapback][/right]


Ya same as your player colour.
Report, edit, etc...Posted by Cloud on 2006-07-31 at 21:50:03
UMS maps look so unprofessional now, the part isnt that good. It looks so ugly when you join a game. In-game is so sick now but blah...
Report, edit, etc...Posted by dumbducky on 2006-07-31 at 22:00:00
Yes, it's DK's stupidity that leads to these amazing findings of his.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-07-31 at 22:03:52
i just now notice in my map that i can click on a disabled vaspene gas that isnt even vision to me or them.
Report, edit, etc...Posted by CheeZe on 2006-07-31 at 22:07:22
QUOTE(JuiceBug @ Jul 31 2006, 08:47 PM)
You probably googled that phrase because someone of your IQ obviously doesn't know big words such as "excludes"
[right][snapback]536030[/snapback][/right]

Just so you know, sentences usually end with a period.
Report, edit, etc...Posted by Desperado on 2006-07-31 at 22:21:21
Desperado's Patch Notes - StarCraft 1.14
  • Numerous cheats and exploits have been fixed.
  • Ladder play has been removed (possibly only for the duration of the WCG) and the Ladder button now links to a WCG page on www.battle.net. Player rankings remain the same, but Ladder games are no longer an option and in a player's profile Ladder games are no longer listed.
  • Text colors and overlapping in force names is no longer possible. The default darker green color is now used. Your force name is displayed with light green.
  • Maps with overlaps in the Map Name can be hosted, but others cannot join your game. If this is a glitch, and not an intended effect, it is likely Blizzard will undo this in 1.14b
  • All other text coloring and overlapping remains the same, with the exception of the "Invisible" color, which is now red. It is unlikely that it was removed, but it will need to be refound.
  • Player names (the text) while in-game now correspond to their player color. If colors over 12 are used, the default color of light blue is used. This means that the colors of Red, Blue, Teal, Purple, Orange, Brown, White, Yellow, Green, Tan, Light Yellow, and Light Blue will be available for use with the Display Text Message action, at the very least.
  • Player colors over 12 are now different. The commonly used "17" is no longer black, though other numbers can be inputted to make the player black. The numbers 29, 33, and 36 will give you the Black color on multiple tilesets.
  • Numerous individuals have reported that Zerg cloaking with an Arbiter still works. I have not tested this.
  • The StarCraft game icon has been changed to a new drawing of the Terran Wraith. If you prefer the old icon, simply right click the game icon, select Properties and go to Change Icon.

QUOTE
Fixed exploit that allowed buildings to be stacked on top of each other.

This does not mean that stacking is disabled. You can still do so both in game as well as pre-place units stacked on top of eachother. What this is referring to is a hack and/or exploit which allowed players to stack units in Melee games or in UMS games without triggers which disable vision for the player.
Report, edit, etc...Posted by l)ark_ssj9kevin on 2006-07-31 at 22:22:06
Some guy in a RP told me that the new patch is
letting people hack into Blizzard.
Report, edit, etc...Posted by dumbducky on 2006-07-31 at 22:26:05
He's an idiot.
Report, edit, etc...Posted by Cloud on 2006-07-31 at 22:52:19
QUOTE(almightynoob @ Aug 1 2006, 02:21 AM)
Some guy in a RP told me that the new patch is
letting people hack into Blizzard.
[right][snapback]536079[/snapback][/right]


He's probably just trying to scare you to keep the "hackers rep" up. To be serious I'm actually glad all the hacking is disabled. Now no more clan wars wink.gif.

Unless its the old fashion melee ones smile.gif
Report, edit, etc...Posted by dumbducky on 2006-07-31 at 22:54:44
It won't take long for the latest version of inhale to be released.
Report, edit, etc...Posted by Barry on 2006-07-31 at 23:56:17
Hacks are retarded and ruin the fun out of the game.
Report, edit, etc...Posted by Kenoli on 2006-08-01 at 00:13:49
QUOTE(Desperado)
Numerous individuals have reported that Zerg cloaking with an Arbiter still works. I have not tested this.
"Fixed exploit with Arbiter that allowed Zerg buildings to become cloaked."
Report, edit, etc...Posted by Desperado on 2006-08-01 at 00:16:02
QUOTE
"Fixed exploit with Arbiter that allowed Zerg buildings to become cloaked."


This was through the use of a hack. I have now tested Zerg cloaking with an arbiter myself, and it still works. In fact, all the tricks in Commanda_Panda's True Tricks map still work.
Report, edit, etc...Posted by Kenoli on 2006-08-01 at 01:22:14
As far as map making in concerned, the only changes are related to using the color/overlap marks.
No overlaps or colors in the forces, no overlaps or invisable color in the map name, and no invisable color in-game.

EUDs, extended unit, and such are scrambled as they normally are, but that's insignificant.
Report, edit, etc...Posted by L-inspecteur_Chocolat on 2006-08-01 at 01:22:39
These are my patch notes.
-----------------------------------------------------------

Brood War Patch 1.14f Released!

As you may have seen or heard, Brood War Patch 1.14f has been released. The patch notes can be seen below.

QUOTE
--------------------------------------------------------------------------------
- patch 1.14
--------------------------------------------------------------------------------

  Feature Changes

- European ladder now affiliated with WGTour (http://www.wgtour.com/blizz.php).
  See http://www.battle.net/scladder/ for additional information about the new
  European ladder.
- Ladder games disabled for all other regions.
- For Top vs. Bottom games, the default chat filter is now 'Chat To Allies'.
- In-game chat messages now show the speaker's name in his/her team color.
- Users can now use the mouse wheel to scroll chat and selection boxes in
  Windows 98 (or later) and Macintosh OS X.
- Screen shots now use a time/date stamp; they are no longer limited to 100.
- Improved version numbering system.
- The high-color application icon from the Macintosh version is now used on PC.
- Small corrections to the Lost Temple and Dire Straits maps.

  Bug Fixes

- Fixed Hatchery cancellation crash bug.
- Fixed crash that can occur when SCVs are repairing a unit boarding a Dropship.
- Fixed crash when Mac users very quickly cancel connection to Battle.net.
- Fixed a scoring bug that gave Zerg unit points for building cancellation.
- Users can now take screen shots on Macintosh OS X.
- Updated Battle.net account creation information text.
- Logging onto an account closed for a Battle.net Terms of Service violation
  will now say the account is closed, rather than 'invalid password'.
- Fixed bug preventing Portuguese StarCraft clients from receiving patches from
  Battle.net.  Portuguese users must still patch to this level manually, but
  subsequent patches can be obtained automatically from Battle.net.
- No longer displays control characters in Battle.net's map description pane.
- Color codes and control codes are no longer allowed in chat messages.
- Fixed a crash in StarEdit when attempting to save modified Blizzard maps.
- Fixed undesired text wrapping in Spanish and Portuguese Battle.net screens.
- Fixed a rare crash in multiplayer games.

  Exploits

- Fixed the Nydus Canal cancellation bug that allowed creating a mobile exit.
- Fixed two exploits that allowed players to gain minerals very quickly.
- Fixed exploit with Arbiter that allowed Zerg buildings to become cloaked.
- Fixed exploit that allowed units to kill themselves instantly.
- Fixed exploit that allowed Command Center infestation without a Queen.
- Fixed exploit that allowed Command Center infestation from a distance.
- Fixed exploit that allowed players to float Zerg Drones over obstacles.
- Fixed exploit that allowed worker units to mine at a distance.
- Fixed exploit that allowed Terran buildings to lift off while training units.
- Fixed exploit that allowed SCVs to repair Protoss buildings.
- Fixed exploit that allowed SCVs to detach Larvae from Hatcheries.
- Fixed exploit that allowed morphing Terran and Protoss buildings.
- Fixed exploit that allowed buildings to be stacked on top of each other.
- Playing against illegally named players on Battle.net no longer results in a
  disconnect game result.


This is, as far as I know, the first update for Staredit.exe made in a long time. Several exploits were patched, and some new features have been added.

This patch is byfar the most detailed I've seen since the lame one-liners, and here, is seen.

There are several misinterpretations of the patch too, as I will be explaining below.


Under bug fixes.

QUOTE
- Fixed Hatchery cancellation crash bug.
- Fixed a scoring bug that gave Zerg unit points for building cancellation.
- Fixed a rare crash in multiplayer games.

These describe several released "Resource Hacks" and "supply hacks" that use valid commands on invalid units.

QUOTE
- Fixed crash when Mac users very quickly cancel connection to Battle.net.

This is unknown to me.

QUOTE
- Fixed crash that can occur when SCVs are repairing a unit boarding a Dropship.

I believe this was already fixed in a previous patch.


Under exploit fixes.

QUOTE
- Fixed two exploits that allowed players to gain minerals very quickly.

This also relates to the "resource hacks" mentioned above.

QUOTE
- Fixed the Nydus Canal cancellation bug that allowed creating a mobile exit.
- Fixed exploit with Arbiter that allowed Zerg buildings to become cloaked.

These are in relation to the "Nydus Exit" and "Cloak Zerg Buildings" bugs. They have been patched. Zerg units can still be permanently cloaked by the arbiter.

QUOTE
- Fixed exploit that allowed units to kill themselves instantly.

Comfirmed-- is fixed. Although worker units can still suicide with a different command.

QUOTE
- Fixed exploit that allowed Command Center infestation without a Queen.
- Fixed exploit that allowed Command Center infestation from a distance.
- Fixed exploit that allowed worker units to mine at a distance.

Comfirmed-- are all fixed. This is tool-assisted only. The arbiter-related glitches are still functional.

QUOTE
- Fixed exploit that allowed players to float Zerg Drones over obstacles.

There were two commands that allowed this to occur. Only one has been fixed. The other remains. In other words, this exploit exists still.

QUOTE
- Fixed exploit that allowed morphing Terran and Protoss buildings.

This is related to a variety of misc. command hacks that have not been tested in the new patch.

QUOTE
- Fixed exploit that allowed Terran buildings to lift off while training units.

I believe this relates to the glitch, which still works by the way.

QUOTE
- Fixed exploit that allowed SCVs to repair Protoss buildings.
- Fixed exploit that allowed SCVs to detach Larvae from Hatcheries.

The first exploit did not exist, however, the exploit allowed an SCV to continue building a protoss building so that it would build twice as fast, as well as detach larvae from hatcheries, and prevent zerg units from hatching.

QUOTE
- Fixed exploit that allowed buildings to be stacked on top of each other.

Stacking buildings still works with "lights off" in UMS mode.

QUOTE
- Playing against illegally named players on Battle.net no longer results in a
  disconnect game result.

This is in relation to a "name spoofer" hack.


Glitch Related
The following non-tool assisted glitches have been patched:

- Nydus Exit Bug: Assisted by the Selection Glitch, allows you to cancel a Nydus Canal's exit and modify the Nydus Canal's unit variable.
- Infesting Crash: A crash involving a Queen when infesting a Terran Command Center, by using a command without selecting a target as the queen is entering the building. Crashes locally only.
- Morph Cloaked Buildings: Cloaked Zerg Drones morphing into cloaked Zerg Buildings.
- Unnamed: Cancelling upgrades assisted with the Selection Glitch on invalid units.

ALL other non-tool assisted glitches remain.


Bugs Caused

- Reports indicate that players cannot play the official PGTour maps online.


Other Changes
- Memory has been scrambled.
- Map Colours have been changed/modified to the following:
CODE
IN-GAME >>

01 -  - Mimick(Default: Cyan)
02 -  - Cyan
03 -  - Yellow
04 -  - White
05 -  - Grey
06 -  - Red
07 -  - Green
08 -  - Red (P1)
09 -  - Tab
0A - - Newline
0B - - Invisible
0C -   - Remove beyond
0E -  - Blue (P2)
0F -  - Teal (P3)
10 -  - Purple (P4)
11 -  - Orange (P5)
12 -  - Right Align
13 -  - Center Align
14 -  - Invisible
15 -  - Brown (p6)
16 -  - White (p7)
17 -  - Yellow (p8)
18 -  - Green (p9)
19 -  - Brighter Yellow (p10)
1A -  - Cyan
1B -  - Pinkish (p11)
1C -  - Dark Cyan (p12)

TITLE/MISSION BRIEFING>>

01 -  - Mimick(Default: Cyan)
02 -  - Cyan
03 -  - Green
04 -  - Light Green
05 -  - Grey
06 -  - White
07 -  - Red
08 -  - Black
09 -  - Tab
0A - - Newline
0B - - Invisible
0C -   - Remove beyond
0E -  - Black
0F -  - Black
10 -  - Black
11 -  - Black
12 -  - Right Align
13 -  - Center Align
14 -  - Invisible
15 -  - Black
16 -  - Black
17 -  - Black
18 -  - Black
19 -  - Black
1A -  - Black/Cyan?
1B -  - Black
1C -  - Black

- Force names no longer read colours.
- Blizzard has implemented a function that makes Starcraft a little harder to hack.
Report, edit, etc...Posted by MasterJohnny on 2006-08-01 at 01:39:56
QUOTE
Stacking buildings still works with "lights off" in UMS mode.


yea im not so sure about this..i do not think you can stack anymore except with the use of protoss buildings
Report, edit, etc...Posted by L-inspecteur_Chocolat on 2006-08-01 at 01:40:55
My notes have been tested, and I am correct.

Updated.
Report, edit, etc...Posted by DT_Battlekruser on 2006-08-01 at 01:53:56
Superseded by official topic.

Topic Locked
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