Staredit Network

Staredit Network -> Ideas -> Talking in order the game?
Report, edit, etc...Posted by Rantent on 2006-08-01 at 04:04:24
Well, with the new patch, came the colors for each players name, reflecting their player status. (red types with a red name, blue with blue, ect.) Can you detect the characters for each color using EUD's, thus knowing which player typed what...
Talking in order the game: can't say something untill the person in front of you says something... Pretty lame, but I'm sure there are better ideas.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-01 at 11:07:15
i think this'd be good for DND type maps. where the players wouldn't be able to talk to each other until the dungeon master allowed it.
Report, edit, etc...Posted by haschischtasche on 2006-08-01 at 11:56:04
QUOTE(Zeratul_101 @ Aug 1 2006, 04:06 PM)
i think this'd be good for DND type maps. where the players wouldn't be able to talk to each other until the dungeon master allowed it.
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you can just send a bunch of blank lines all the time then they cannot talk to each other, too.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-01 at 12:41:20
what if the DD wanted to talk to them...
Report, edit, etc...Posted by Hitl1r1 on 2006-08-02 at 01:08:58
I have a better idea, lets say there are people on a bound map. What if red had control of the banner and said something like, ban purple, and it could detect that red said it. Then purple would be banned.
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