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Staredit Network -> UMS Assistance -> Another Question
Report, edit, etc...Posted by ZiQi on 2006-08-02 at 16:24:11
Sorry but I have anothe question...

Ex: There is an barracks owned by a computer. If you bring a 'men' to the beacon near the barracks, the barracks will be urs, if you take out ur 'men' off the beacon it comes back to the computer.

The problem for me is how to give the barracks back to the computer after. My current trigger is:

Con:

Current player brings at least 1 'men' to 'buy'.

Acts:

Give all buildings owned by 'Computer' at 'BuyZone' to 'Current Player'.
Perserve trigger.
Report, edit, etc...Posted by Kenoli on 2006-08-02 at 16:33:00
Con:
Current player brings exactly 0 'men' to 'buy'.

Acts:
Give all buildings owned by 'Current Player' at 'BuyZone' to 'Computer'.
Perserve trigger.
Report, edit, etc...Posted by PCFredZ on 2006-08-03 at 12:03:54
Added in red conditions that would make your triggers technically more accurate. Sure, your map will be a little larger with the extra conditions, but you wouldn't want the triggers to run when they don't need to, do you?

QUOTE(ZiQi @ Aug 2 2006, 04:23 PM)
Con:

Current player brings at least 1 'men' to 'buy'.
Current Player brings exactly 0 buildings to 'BuyZone'

Acts:

Give all buildings owned by 'Computer' at 'BuyZone' to 'Current Player'.
Perserve trigger.
[right][snapback]537554[/snapback][/right]

QUOTE(Kenoli @ Aug 2 2006, 04:32 PM)
Con:
Current player brings exactly 0 'men' to 'buy'.
Current Player brings at least 1 buildings to 'BuyZone'
Acts:
Give all buildings owned by 'Current Player' at 'BuyZone' to 'Computer'.
Perserve trigger.
[right][snapback]537559[/snapback][/right]

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