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Staredit Network -> UMS Assistance -> hyper triggers Help
Report, edit, etc...Posted by c2. on 2006-08-03 at 14:48:21
ok i was making a bound and i decided to add hyper triggers
(always; wait 0 sec x63; preserve)

then when i was testing my bound wen i got to like the 4 or 5 obstacle. the explosion were goin really slow.

can som1 help me fix that blink.gif
Report, edit, etc...Posted by AshaMeD on 2006-08-03 at 14:52:48
Check if you forgot to.. Clear one of the Obs before that one that can really slow it down!
Report, edit, etc...Posted by JaFF on 2006-08-03 at 14:53:19
Make sure:
-you have 3-4 Hyper trigger blocks
-there are no triggers that have "Wait" in them for the same player as the hyper triggers
-you turned off the previous obstacle triggers

My imagination is depleted...
Report, edit, etc...Posted by XGuy on 2006-08-03 at 15:00:44
And make sure you have nothing else that would slow it down biggrin.gif
Report, edit, etc...Posted by D-Von on 2006-08-03 at 17:58:56
be sure your hypers are at the BOTTOM OF THE TRIGGER LIST. and if they sprawl across different players or forces, delete and reload them. I keep hypers in a .trg file for that purpose.
Report, edit, etc...Posted by JuiceBug on 2006-08-03 at 18:06:51
HELPFUL NOTE: A hyper trigger set for one player will work for all players' triggers.
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