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Staredit Network -> UMS Assistance -> Music Trigger
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-03 at 18:42:08
I used this tutorial but i dont see why my music isnt working.

That tutorial shows you trigger for both looping music and playing the .wav. Can someone please tell me why it isnt working? It always has... closedeyes.gif
Report, edit, etc...Posted by JuiceBug on 2006-08-03 at 19:00:10
You need to be more descriptive.
What isn't working?
Does the .wav play at first?
Does it loop?
Are you having a problem with waits?
Are hyper triggers interfering?
Do you need to re-load the .wav?
Report, edit, etc...Posted by 00cnr on 2006-08-03 at 22:16:55
If you are using the way to loop music with waits, make sure there isn't a wait block that is causing a delay. Try using death counts for the wait.

I'm not too sure why the music wouldn't be playing if you had the 'Play WAV' trigger, maybe be more descriptive so people can help you better.
Report, edit, etc...Posted by KABOOM on 2006-08-03 at 22:45:34
could be conditions that arent being met so ya. the thing i would think it is= wrong player, wav dispeared after loading map inanother editor
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-04 at 09:40:41
Whats wrong is that the .wav isnt playing at all.

Here are my triggers: (Note: Music Switch = Independent Command Center)

Trigger
Description:
Music
Players:
¤ Unused Player (Unknown(23))
Conditions:
¤ Unknown(23) has suffered exactly 1 deaths of Music Switch
Actions:
¤ Play 'staredit\wav\sentheme.wav'.
¤ Preserve Trigger.


Looping The Music:


Trigger
Description:
Loop Music
Players:
¤ Unused Player (Unknown(23))
Conditions:
¤ Current Player has suffered exactly 0 deaths of Music Switch
Actions:
¤ Modify Death Counts for Current Player: Set to 1 for Music Switch.
¤ Wait For 1 Milliseconds.
¤ Modify Death Counts for Current Player: Set to 0 for Music Switch.
¤ Wait for 6000 milliseconds (cause that is the length of the song).
¤ Preserve Trigger.


I was using death counts for it. But whats wrong? blink.gif

Report, edit, etc...Posted by 00cnr on 2006-08-04 at 10:58:24
I believe that to run triggers for players like unused 23, you need to give it a starting location. Could that be the problem?
Report, edit, etc...Posted by JuiceBug on 2006-08-04 at 15:43:56
I didnt even know you could run triggers for those players
Report, edit, etc...Posted by DT_Battlekruser on 2006-08-04 at 17:16:53
You cannot run triggers for players 9 and above. You can't even have a trigger for any player over 12. Secondly, WAV files only play for the players that own the trigger with the wait action.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-04 at 17:20:12
QUOTE(DT_Battlekruser @ Aug 4 2006, 05:16 PM)
You cannot run triggers for players 9 and above.  You can't even have a trigger for any player over 12.  Secondly, WAV files only play for the players that own the trigger with the wait action.
[right][snapback]539640[/snapback][/right]


I had the song trigger with the .wav owned by each player. Just the looping music part owned by Unused Player (Unknown(23))

ADDITION: Also, how can triggers not be run with 9 and above? What are these?
Report, edit, etc...Posted by PCFredZ on 2006-08-04 at 17:32:58
QUOTE(DoomStrike @ Aug 4 2006, 05:19 PM)
I had the song trigger with the .wav owned by each player. Just the looping music part owned by Unused Player (Unknown(23))

ADDITION:  Also, how can triggers not be run with 9 and above? What are these?

[right][snapback]539645[/snapback][/right]

Triggers cannot run if their "Player" section is P9+.

By "section" I mean the Players/Conditions/Actions tabs.

Conditions and Actions can still apply to P9+.
Report, edit, etc...Posted by Electroid on 2006-08-06 at 00:09:09
first of all, who the hell is player 23? lol. you need to assign the human players. the music will only play for the assigned player. note, not all triggers require the assigned players to operate.

secondly, go right back to the start. before you even import the sound, make sure you add it to the strings. also, some map editors seem to have a bad memory, and can forget sound files subsequent to regular saving of data.

thirdly, make sure the conditions are all valid. try replacing the conditions temporarily with an always condition.
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