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Staredit Network -> UMS Assistance -> Trigger behaving very weird...
Report, edit, etc...Posted by Falkoner on 2006-08-06 at 10:50:03
okay, in my Random Quest RPG, I'm having some odd thigns going on, like civilians, in my 2nd town, are being given to the comp in the 1st town, slowly but steadily, and I only have 2 triggers in my whole map that give units, one gives marines to a player thats not the one in the first town, the second gives a goon to the one in the first town, and there is no preserve trigger on either one...

Also, my trigger to stop the civiians junkyard dogging i the towns from exiting the towns is not working, it is stopping the police but not the civilians...but their in the same trigger and are excactly the same...and I have multiple triggers doing the same thing, and they work but not this one..

LOL, okay I found the problem all by myself, it was my fault, just screwed up trigger, I made it so whenever the comp in town 2 brought a unit to the front of town, it moved a civ from the front of the first town instead of the second into the second town, so I thought they were giving civs to the player, and the entrance wasnt working! HAHAHAHAHA! MUWAHAHAHAHA MUWAHAHAHAHHAHAHAHA!!!!!!!!!
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