Staredit Network

Staredit Network -> UMS Assistance -> Walkable Null Terrain
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-08-07 at 09:08:14
Ok it's tile 1,14 right?
I want to move units onto it from normal walkable terrain - is it possible?
Or do you have to create the unit onto the tile not move it?
Report, edit, etc...Posted by Nayed on 2006-08-07 at 09:26:37
You need walkable terrain... let's say Dirt. Have all your units on the dirt, and get a dropship and lift them to the null. Drop on the null and they should be able to walk on it. I don't know if it's that specific tile, however.
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-08-07 at 09:36:14
Sweeet. K cheers Nayed but I was just using the wrong tile lol. the damn grid starts at 0,0 not 1,1. So I was using 0,14.

1,13 1,14 and 1,15 all work aswell btw biggrin.gif
Report, edit, etc...Posted by fritfrat(U) on 2006-08-07 at 09:46:54
I had been taught that you could use a Move Unit trigger OR create trigger. You can't simply walk onto it, though.
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-08-07 at 10:53:34
Yea it's true you can use both.
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