Staredit Network

Staredit Network -> UMS Assistance -> Music/Wait Problem
Report, edit, etc...Posted by Trigg on 2006-08-07 at 13:31:55
I recently added music to my game "Armored Core" of my own creation. Now that i have done that, all my waits in my triggers are messed up. How can i fix this, without totally changing all of the waits.

Also i saw a map called Halo Fall of the reach. It had alot of music and its trigs and waits are working. Someone please help. Thanks.

helpsmilie.gif

ADDITION:
Please i need help

ADDITION:
...

ADDITION:
helpsmilie.gif helpsmilie.gif helpsmilie.gif
Report, edit, etc...Posted by OverTheBelow on 2006-08-07 at 13:33:33
Hyper Triggers?
Report, edit, etc...Posted by Trigg on 2006-08-07 at 13:34:16
i tried that but it didnt help
Report, edit, etc...Posted by R0y- on 2006-08-07 at 13:34:26
Waits stack, so the solution is to move all your triggers that have wait in them to a player that is not listening to the music (computer player). O.o don't give waits to the comp with hyper triggers either. When you move the triggers with waits to another player, the music should work fine and not be a problem to other triggers.

^ I hope you understood that I kinda rambled...
Report, edit, etc...Posted by Trigg on 2006-08-07 at 13:35:21
but the thing is if its a speach to a certain player, that player wont hear it
Report, edit, etc...Posted by R0y- on 2006-08-07 at 13:45:04
Use something without waits for that, like death counters.

O.o you have waits for display text? what kind of map is this? Never mind... use death counters or another alternative to waits. O.o you could use switches like

player
-Computer player
Action
-wait 100
-set switch 1

player
-Human Player
Cond.
-Switch 1 is set
Action
-display text

Now that I think of it, since death counters can be used as switches, the above would work for death counters too.
Report, edit, etc...Posted by fritfrat(U) on 2006-08-07 at 17:32:34
I recommend using death counters for everything else and waits for music.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-08-07 at 17:48:21
yes use death count triggers its simple take the time of your Music or WAV that you have and multiply it by 12 and that will equal that amount of Death Count it has to hit before it loops again. wink.gif
Report, edit, etc...Posted by Trigg on 2006-08-08 at 11:02:05
I found out how to do it so no need for any replies on this. However if you dont know how, please send me a message and ill answer it for you. Thanks
Next Page (1)