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Staredit Network -> UMS Assistance -> [SOLVED]Suggestions
Report, edit, etc...Posted by Falkoner on 2006-08-07 at 20:43:36
In my new map I am making a sewer, and since all 3 towns will ahve one I want to save space but have the sewers leading to dif areas, so far I've come up with setting switches depending on where you come in from so there'll be different monsters and a different exit, does anyone have an easier way to do it?
Report, edit, etc...Posted by IsaT on 2006-08-07 at 21:09:49
There really isnt any other way besides the slight variation of using death counters...
Report, edit, etc...Posted by Shocko on 2006-08-07 at 23:14:37
QUOTE(IsaT @ Aug 7 2006, 05:09 PM)
There really isnt any other way besides the slight variation of using death counters...
[right][snapback]541926[/snapback][/right]


Amen to death counters!
Report, edit, etc...Posted by fritfrat(U) on 2006-08-07 at 23:23:49
That'd be confusing, using the same terrain for different sewers. I'd personally suggest using the space to make different areas.

For actually using the same terrain 3 times... just set some sort of marker, whether it be a switch, a counter of some sort, unit commanding, or whatever, when you enter the sewers from a specific place. Then have all create enemy triggers associated with whatever marker is set, saying which "sewers" you are in.

Makes me think of Diablo II Act 2 sewers tongue.gif
Report, edit, etc...Posted by Falkoner on 2006-08-08 at 11:09:54
Lolz, okay thx guys, I will do that, make sure they know which sewer they're in, my brother says it sounds like a badly made video-game where they use the same place for all the fights
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