Title
As none of you yet knows, I'm making a RPG.
I'm currently about 70% done with my battle system (1400 triggers).
Progress
-Ideas•That's excatly what I'm in need for.
So I need ideas for the following:
- Enemies(monsters) and bosses
- Characters
- Classes
- Weapons/Armors/Accessories with special attributes
- Sidequest
- Mini-games
- Skills/Magic
- Name for my RPG
-Terrain•Terrain as yet to be done, I hate doing it before triggers because I'll change my mind for sure.
-Unit placement•Look at Terrain.
-Triggers•Most Triggers will be dialogues with characters such as people in town.
•Other triggers will maily be used for the "complicated" battle system.
Specifications
-Players•4 Players map. (1 to 4 players vs 1 to 4 monsters)
-Map tileset•Jungle
-Map size•256x256: Story
•96x96: Mini-games
•96x96: Arena
Storyline / Introduction
Basically, the player would need to go throught the storyline and wait for map updates/new maps and continue on.
Features
-Player InterfaceTo progress through the story, you must need the main character. If you don't all you will be able to do is: doing your character related events, fighting monsters, talking to town people.
-What's new in your map that others have not done before?•My Battle system which will be, fast, compact, reliable and very similar to games such as Final Fantasy VI.
•People will be able to load their characters in a completely new game , thus being able to continue their progress with new people, or even fight with them in the arena.
Details
-Characters•Alt-7 for bullet
-Weapons•Each character has a different set of 8 weapons and 8 armors that they can always carry and switch between them.
-Items•Some very rare items will be dropped from some enemies increasing your stats permanently, or having a great effect during battles. Items can be brought at shops, if you have the money. Different potions will heal of a different amount.
-Spells•Spells and skills will have their own experience, but in groups. For instance, Casting a high level fire magic will increase a lot your Fire skills experience
-Stats•Strength: Main physical attack factor
•Vitality: Main physical defense factor
•Dexterity: Determines speed, evasion and accuracy of skills and some spells.
•Magic Power: Main magical attack factor
•Spirit: Main magical defense factor
Screenshots / Demo
Change link of image and add description
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