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Staredit Network -> UMS Assistance -> [SOLVED] Can you get more than 255 locations?
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-08-10 at 12:25:46
I want more than 255 locations as it would be a pain to create units and move locations onto them 1 by 1. Is there a way or not?

...I can but ask...
Report, edit, etc...Posted by AshaMeD on 2006-08-10 at 12:27:02
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Report, edit, etc...Posted by JaFF on 2006-08-10 at 12:27:53
It is determined by the space that is given to hold Location's data. Mess with the programm ?... crazy.gif
Report, edit, etc...Posted by AshaMeD on 2006-08-10 at 12:28:45
Sc... Still wont run it.. It might crash or somthing.. I wouldn't mess with it.. Its there for a reason...!
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-08-10 at 12:29:48
Fine I'll do it the hard way. Cheers anyways.

And NO I will not stop making this map! ranting.gif
Report, edit, etc...Posted by JaFF on 2006-08-10 at 12:31:11
QUOTE(AshaMeD @ Aug 10 2006, 07:26 PM)
There is no.. Way thats just how it is...! Gotta get use 2 it... If ur making a bound... Just get use 2 it...! Take a few lvls out! Or don't make a bound ><! at all!
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You can use burrowed units. It's not hard at all.
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-08-10 at 12:34:19
QUOTE(Jammed @ Aug 10 2006, 04:30 PM)
You can use burrowed units. It's not hard at all.
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Yea I know how to do it, I've done it already once, just it would be soo much easier just to draw em.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-10 at 13:31:25
I though SCMDraft 2 could.

EDIT: Nvm cause it wouldnt effect/edit SC. sad.gif
Report, edit, etc...Posted by Falkoner on 2006-08-10 at 23:28:00
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Report, edit, etc...Posted by kholdstare on 2006-08-11 at 08:18:18
They should change that if they don't bring back EUDs to make up for it ranting.gif
Report, edit, etc...Posted by BroodKiller on 2006-08-11 at 16:17:35
It's impossible because the data type used to store the location's ID number is only 1 byte big, which limits their amount to 255.
Report, edit, etc...Posted by Kenoli on 2006-08-11 at 16:29:51
An alternative would be to use burrowed units in place of locations. See the One Location Bound for an example.
Report, edit, etc...Posted by Shocko on 2006-08-11 at 17:02:47
why has this topic even got this far... ashamed answered it in 1 post was no IF's or BUT's about it. And yes more locations would be nice i suppose... or some new graphics maybe?
Report, edit, etc...Posted by Kenoli on 2006-08-11 at 18:03:07
QUOTE(Shocko)
why has this topic even got this far... ashamed answered it in 1 post was no IF's or BUT's about it. And yes more locations would be nice i suppose... or some new graphics maybe?
I can't even understand what he posted.

Also, there are many ways to avoid the 255 location limit.
I suggested using burrowed units because it's the easiest way. There's also the Mobile Grid and "Pointer"
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