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Staredit Network -> UMS Assistance -> Just some questions
Report, edit, etc...Posted by Falkoner on 2006-08-10 at 23:33:20
Okay, for my new map I want to have the end boss have special moves, boundlike, where it will show an example of the move (charging up) in blue then actually do it in red, I was wondering how you bounders do it within a large space, is it just alot of work, lotsa locations, one big location (like for fanlike spinning explosions, or is there a secret I don't realize??
Report, edit, etc...Posted by Kenoli on 2006-08-10 at 23:45:17
You can either make a location for every spot, or, if you don't have enough locations left, use burrowed units.
If you don't know how to do that, here is a good example map of it, the One Location Bound.
It's a bound that uses only one location. Play it, look at the triggers, I'm sure you'll figure it out.
Report, edit, etc...Posted by Falkoner on 2006-08-10 at 23:51:11
Well, I'm not totally sure I got how he did that, was the 1 location just moving around super fast? also, did he take advantage of how location move from top left to bottom right?, just some questions, even though I'm not using it, I've got enough locations smile.gif
Report, edit, etc...Posted by Kenoli on 2006-08-11 at 00:02:17
QUOTE(Falkoner)
was the 1 location just moving around super fast?
Yes, it just moves the location around a lot.

QUOTE(Falkoner)
also, did he take advantage of how location move from top left to bottom right?
Yes.
But, the give order is just left-to-right.
When units are aligned vertically, the order that they are given in is determined by their unit slot number, not by their position.
Units with higher unit slot numbers are chosen first.

StarEdit and X-tra edit reassign unit slots from top to bottom automatically, so if you're using them it's basically a bottom-to-top order when units are aligned vertically.

That's probably a little more information than you needed. =P
Report, edit, etc...Posted by Falkoner on 2006-08-11 at 10:05:59
Nope, thank you, I never knew!
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