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Staredit Network -> UMS Production -> Resident Evil: Afterlife
Report, edit, etc...Posted by Dark_Marine_123 on 2006-08-12 at 16:23:44
QUOTE(Resident Evil: Afterlife)
- Clan Shadowed Flare tagless map making productions presents:
- A Ling 'n' Rine production:
[center]Resident Evil: Afterlife[/center]
The story:

A peaceful town north of Raccoon City, after hearing about the news of a apparent Nuclear Meltdown at the Raccoon City power plant, opened its doors nice and wide for the survivors coming out of Raccoon.

They never knew what really happened.

Slowly, zombies and other bio-orginizms began to attack from the south of this city, but with a larger police force, they are still able to hold the zombies at bay.

But then the worse thought happened.

The surviviors from Raccoon City, most of them anyways, were bit.

Then the infection filled the city from within, begining another disaster.  You however, a privatly funded U.B.C.S. marine had no idea what you were getting thrown into.  Umbrella looked like a hero, but you still know what really happened.

The question is, can you live to get the word out?  Or will the Zombies or Umbrella Corporation stop you?

Features:

- Ammo system (Same as I've been trying to make a game with xD)
- HP Max system
- Green, Red, and Blue herbs.
- Infection
- Dropship inventory WITH 3 additional upgrades to its size. (EX. 4 dropships tongue.gif)
- Damage Upgrades
- Clip upgrades
- Mission based with Side quests
- Codes for position, and upgrade points earned.
- Codes for cheats smile.gif
- Item Mixing:
QUOTE(Rawr 1.0)
Green + Green = A Green Herb+
Red + Red = A Red Herb+
Green + Green + Red + Red= A Blue Herb (FULL HP AND INFECTION RECOVERY)


Log:

July 20, - Game secretly thought up
July 25, - Secret Alpha tests
Aug 12, - Thread started
Aug 20, - Screen Shots added
Sept 11, - Project comes out of a dead end back into the open. (I'm back, on such an ironic day xD)

Beta Testers:

Sorry to all but this time the game will have to be a Closed Beta due to the fact of a certain lunatic we are all aware of.  So if I know you, PM me and we'll talk.

- Lyon(MC)
- Pyro_Maniak14
- HorroR

Screenshots:


user posted imageuser posted imageuser posted image user posted imageuser posted image
Report, edit, etc...Posted by Cactuar2000 on 2006-08-12 at 17:04:56
I Can't Wait to see the Game.

Resident Evil Games Always Rule.

Good Luck. tongue.gif
Report, edit, etc...Posted by Dark_Marine_123 on 2006-08-12 at 17:13:50
I'm gonna want all the luck I can get. Most times I stray from my mapping to work on something that isn't SC. Well the last thing that I DID try....ended with huge failure...so I'm back to my SC baby smile.gif
Report, edit, etc...Posted by Legend on 2006-08-12 at 17:23:02
Can i Test? w00t.gif
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-08-12 at 17:25:23
What type of weapons are in it and can you get infected and still play or you just die?
Report, edit, etc...Posted by ShizTheresABear on 2006-08-12 at 17:36:23
Sounds good. How much have you done so far? Nothing?
Report, edit, etc...Posted by Lyon on 2006-08-12 at 17:37:11
You should make the ability to combine all the Herbs together, you know like in RE2...3...4...0....?

so you put red blue green together and it gives you an invincability herb! biggrin.gif i hope to see your ammo system soon.GLRineY! i'll be a tester if you need one
Report, edit, etc...Posted by Dark_Marine_123 on 2006-08-12 at 17:43:38
QUOTE(vK-Hell @ Aug 12 2006, 05:22 PM)
Can i Test?  w00t.gif

I dunno you well enough yawn.gif

QUOTE(Pyro_Maniak14 @ Aug 12 2006, 05:25 PM)
What type of weapons are in it and can you get infected and still play or you just die?

Weapons avaible without a code:
- Assault Rifle
- Bolt Action Rifle (Im keeping it basic.)

QUOTE(ShizTheresABear @ Aug 12 2006, 05:36 PM)
Sounds good. How much have you done so far? Nothing?

So far, you can pick a assault rifle, reload it, kill a zombie and use ammo, use herbs, complete the first mission, and at least 1/8th of the terrain is complete. But hey, we're moving right along! biggrin.gif

QUOTE(Lyon(MC) @ Aug 12 2006, 05:36 PM)
You should make the ability to combine all the Herbs together, you know like in RE2...3...4...0....?

so you put red blue green together and it gives you an invincability herb! biggrin.gif i hope to see your ammo system soon.GLRineY! i'll be a tester if you need one
[right][snapback]543977[/snapback][/right]


Herbs will be able to be mixed, I should put that wink.gif

Green + Green = A Green Herb+
Red + Red = A Red Herb+
Green + Green + Red + Red= A Blue Herb (FULL HP AND INFECTION RECOVERY)
Any more, we'll talk later yawn.gif

And lyon I know you good enough to be a tester...I'll sign you up...message me on bnet and ill message you, you know the drill tongue.gif
Report, edit, etc...Posted by Legend on 2006-08-12 at 17:46:23
I cant Test? Aww plz!!! cry.gif
Report, edit, etc...Posted by Dark_Marine_123 on 2006-08-12 at 18:03:52
I dunno you enough yet...get to know me...lemme get to know you...and your intentions...and we'll see tongue.gif
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-08-12 at 18:05:15
You didn't answer meh other question! Are there any bosses in this?
Report, edit, etc...Posted by Dark_Marine_123 on 2006-08-12 at 18:07:12
There will be bosses with virtual HP, probably 100, or to 5000 depending on the weapons and stuff laying around it. Nemesis, will need a chain gun XD
Report, edit, etc...Posted by Staredit.Net Essence on 2006-08-12 at 18:10:11
Looks interesting mate make this fun i find all your resident evil maps me leaving within 5 mins. Change my mind smile.gif
Report, edit, etc...Posted by Dark_Marine_123 on 2006-08-12 at 18:13:29
xD Probably because they lagged. This one, however will be the one that will make me one of the greats (Or so I dream! ;O!)
Report, edit, etc...Posted by Staredit.Net Essence on 2006-08-12 at 18:19:07
Lol don't be like DLK, haha and yes it was the Lag I can't stand that tooooo many sprites I think... lol

Sprites = Gay
Extended = Gay
ISOM = Own U

i <3 ISOM
Report, edit, etc...Posted by Reichwehr on 2006-08-12 at 18:19:15
I have an Idea, use thoose new colors on the UBCS marines. And make it so you cant see there picture and its alot of static. Add a MEGA infested refugee camp too! With zombie soldiers. Use extended terrain, he just doesnt want your map to out do his buhahahaha...
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-08-12 at 18:26:33
He's already used the new colours, and made the picture static, and he has a refugee camp with survivors... and somthing else. wink.gif
Report, edit, etc...Posted by Mightybass101 on 2006-08-12 at 18:26:59
There are alot of this type of game what do you think will make it stand out?
Report, edit, etc...Posted by Dark_Marine_123 on 2006-08-12 at 19:06:40
My map will probably be the most of RPGish quality, because of the upgrades for everything, (Gun, HP, inventory) and its not going to lag this time. O_O
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-08-12 at 21:39:36
You still didn't answer my OTHER question, when you get infected do you die, or keep playing!!??
Report, edit, etc...Posted by Dark_Marine_123 on 2006-08-12 at 22:53:36
You're Right! I didn't xD

When the infection timer hits 1000 (Red herb heals 250 Red Herb+ heals 500) You have 3 additional seconds to use a red herb, then you turn into......

[center]A ZOMBIE[/center]

xD
Report, edit, etc...Posted by Staredit.Net Essence on 2006-08-12 at 22:54:25
QUOTE(Dark_Marine_123 @ Aug 12 2006, 04:06 PM)
My map will probably be the most of RPGish quality, because of the upgrades for everything, (Gun, HP, inventory) and its not going to lag this time.  O_O
[right][snapback]544068[/snapback][/right]


NO LAG PRAISE ZERATUL!!!!!!!
Report, edit, etc...Posted by Dark_Marine_123 on 2006-08-12 at 22:56:55
So far I've made up a theroy. Buildings and things that are on fire lag more than a zealtot standing still.

This game involves LESS building interiors than Apocalpse File #2, and more city street terrain. I imagine I'll try to cap the game at 700 preplaced units, for OPTIUM playing capaticty.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-08-12 at 23:00:49
Units shouldn't really lag it, ive played maps with the unit max 1650
and it still didnt lag but once they added sprites boom it lags
its just the Sprites usually
ex.
u play the map and u have the enemies hittin crap and shootin crap while your still
at the beginning thats a waste of unit sprites and then that'll lag it up
Report, edit, etc...Posted by Dark_Marine_123 on 2006-08-13 at 00:13:42
This is just gonna be full of Civilains sitting around and stuff. So no laggies biggrin.gif
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