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Staredit Network -> Clan [MM] -> Modding
Report, edit, etc...Posted by Gigins on 2006-08-12 at 17:42:36
Ok, I'm quite interested in modding latelly. So I decided to ask you guys as you are pretty much the most active modders.

1) How is modding in general? Is it hard to learn?
2) What do I start with?
3) What tools should I get?
4) Where do I get modding resources?
5) Any good example mods?
6) What can I make with modding?

Love you guys. smile.gif
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-12 at 17:54:06
QUOTE(DEAD @ Aug 12 2006, 06:42 PM)
Ok, I'm quite interested in modding latelly. So I decided to ask you guys as you are pretty much the most active modders.

1) How is modding in general? Is it hard to learn?
2) What do I start with?
3) What tools should I get?
4) Where do I get modding resources?
5) Any good example mods?
6) What can I make with modding?

Love you guys. smile.gif
[right][snapback]543989[/snapback][/right]


1) Depends how stupid you are. But I picked it up pretty quick. Some parts are harder than others.

2) Pinned topic, how to create a starcraft mod.

3) Ditto.

4) DLDB

5) Check the DLDB, since all the mod in productions were deleted. Check out some other sites too.

6) Mods.

I love you too.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-12 at 18:45:14
1) How is modding in general? Is it hard to learn?

Modding in general is a lot of fun! biggrin.gif

I wouldn't say modding is too hard to learn. Simple things, such as .dat editing are very easy to do, and you'd be able to pick that up within a day. Iscripting, in my opinion, is the hardest modding thing to learn (besides ASM tongue.gif), but there are helpful manuals and such that you can look at.

2) What do I start with?

As KK said, DTBK's tutorial is a great thing to start off with, as it covers most of the basic modding skills.

3) What tools should I get?

To start off modding, I'd reccomend getting DatEdit and TBLPad for editing things, and WinMPQ + MPQDraft to package them. Once you've used those, I would move on to learning iscripting, and then MemGrafting.

4) Where do I get modding resources?

Our DLDB is a great place to get modding tools. www.infoceptor.net and www.samods.org are good places if you need custom graphics and portraits.

5) Any good example mods?

Field Command! tongue.gif




Just kidding. I think that the Doom mods, StarCraft: New Assault and ORTC are good examples of some of the things that can be achieved.

6) What can I make with modding?

Almost anything. It depends on how creative you are with the resources Blizzard gave us.

Custom spells? Sure. Unique techtrees? Of course! Massive explosions? Defenitely!

Report, edit, etc...Posted by Gigins on 2006-08-12 at 18:58:57
Sounds like fun. smile.gif

Can you explain what can I achieve with certain tools? tongue.gif
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-12 at 19:11:01
DatEdit - basic things, like changing unit attacks/health and stuff, although you can create awesome effects if you mix it with iscripting.

ICE/IceCC - Edits the iscript. Iscript is basically just what tells the sprites what to do. It directs the animation. It is possible to do a lot of awesome things with this, but it tends to be harder to learn.

Star/MemGraft - Used to edit buttons and tech trees.

TBLPad - Used to edit strings (unit names, etc)

That's just a few... Poke the other ones if you want to learn more.
Report, edit, etc...Posted by Corbo(MM) on 2006-08-12 at 20:56:19
In addition to that there's Retro GRP that you use to extract frames out of GRP files so you can modify the unit's appearance, or either creating a new unit.

And you can mix those tools in combos.
MemGraft + Retro GRP + Datedit + TblPad which are the comon combinations when creating a mod, you know memgraft does techs and buttons, like if you want your marine to have another spell than stim pack, want the marine to be able to build, carry units and even morph... then if you want the marine to be like.. i don't know another game's unit and with datedit you can change the weapons of the marine and tblpad does all the strings.
Basically you can do everything, as voyager said it dpends on how creative you are.

ORTC it's a good example of a mod, it's my favourite mod, it's a starwars total conversion, yep unit's are starwars characters tongue.gif
and there's always Field Command, CorboboCraft, The Doom mods...and even kookykraft tongue.gif in others.

We'll be glad to help you in your modding questions.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-12 at 20:59:21
Yes, but KookyKraft is yet to have a fully operational demo.
Report, edit, etc...Posted by Pyro-Fire on 2006-08-13 at 01:09:00
[topic=15413]we have stickys for everything.....[/topic]
Report, edit, etc...Posted by Gigins on 2006-08-13 at 08:16:07
Oh my, the DatEdit is quite buggy. I tried to add a nice rocket launcher to marine. I set up few things about marine and set it to have longbow missiles. I also set few things to the weapon, like splash and stuff.

Now I save and launch the mod. The marine has all the stats I set for it as well as longbow missiles. But the weapon is all default, like damage, icon and everything.

Now I open the file in DatEdit again and see that weapon is set back to default. I change it again to whatever I had it set for and save the file. Upon save DatEdit randomize everyhting about marine and raynor. Like dimension HP, build times, range, sounds, graphics and everything. The game crashes of course.

Any idea what I'm doing wrong? crazy.gif
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-13 at 08:59:18
Well, the first problem, you probably didn't save weapons.dat. You have to save each file seperately (you only save the file that you're in the tab of).
Report, edit, etc...Posted by Gigins on 2006-08-13 at 09:00:12
Oh, I didn't know. I see now. Hmm, are all the tools working with newest patch?
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-13 at 09:03:51
The only tool that isn't working with the newest patch is StarGraft/MemGraft.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-13 at 09:08:33
Which didn't work with 1.13f either, so that's nothing new.

*Squeezes Stresss Ball*

DoA will finish FG...
DoA will finish FG...
Report, edit, etc...Posted by Gigins on 2006-08-13 at 09:19:35
So I can't edit buttons and tech tree for newest patch anyway? Damn. pinch.gif
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-13 at 09:29:35
Just downgrade, like all us living folks do.
Report, edit, etc...Posted by Gigins on 2006-08-13 at 09:56:05
Bah that means whitching between versions all the time. Hmm, maybe I could install another version copy of SC, Or can I have only 1 installed. ermm.gif
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-13 at 10:00:09
Just use Farty's downgrader... It takes 5 seconds to downgrade, and then switch to 1.13f and go on b.net to get 1.14.
Report, edit, etc...Posted by dumbducky on 2006-08-13 at 10:05:55
Or you could download patch 1.14 like I did, that's how I upgrade. Much faster.

I find modding extremely easy. Just long and tedious.

Will you be joining us for modnight DEAD?
Report, edit, etc...Posted by Gigins on 2006-08-13 at 10:10:55
I still haven't got my SC fixed to play with you, so probably no. But I might get like better connection after few months so maybe I can play once again. And maybe we will be playing my mods at that time. tongue.gif

Can you guys explain a bit more how meg/stargraft works? I'm lost here. Is it like if I want button/tech tree mod I can load it only through Stargraft? I don't seem to get it.
Report, edit, etc...Posted by dumbducky on 2006-08-13 at 11:19:36
Stargraft/memgraft edit where the buttons on units are. If you want to move that stim pack one slot over, go ahead. If you want them to use a new spell/command, they will let you do it. But if you use a memgraft change, you have to downgrade to that version. Get it?
Report, edit, etc...Posted by Gigins on 2006-08-13 at 11:22:44
Where do I get Farty's downgrader? Yes, I understand what can you make with Stargraft, but i don't understand how to use it when your done setting stuff.
Report, edit, etc...Posted by Corbo(MM) on 2006-08-13 at 11:52:14
This is a Memgraft tutorial i was working on, it is not complete yet but you should be able to learn basics from it.

[attachmentid=20635]

Here's one downgrader, since i didn't find farty's this one supports v1.14 also.
7x Patcher.
I haven't tested it so good luck tongue.gif

P.S. You have to run the Index.html, the tutorial it's an html page tongue.gif opening Index.html will result in you being able to link to the others tutorials tongue.gif
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-13 at 12:03:54
SCD can be found here.
Report, edit, etc...Posted by Gigins on 2006-08-13 at 12:20:29
Ok where do I extract stat_txt.tbl file from? I will probably need some list files, where to get those?
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-13 at 13:28:20
The fact that you think only the MM clan can help you us rather insulting, but o well... pinch.gif

1. you get that from the mpq, you need to extract the correct one for your language. it's in a rez\ directory

2. here's the one I use


also, if you're going to be working with the iscript, I sugguest you use my editing info textfile as a reference.
here it is (note: that's the old version, the newer version is still in it's betas)
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