Staredit Network

Staredit Network -> UMS Assistance -> Two problems
Report, edit, etc...Posted by FatalException on 2006-08-13 at 20:20:35
Problem one: Whenever I add sound effects to my triggers, they stop working.
Here's a thumbnail: user posted image
Problem two [solved]: I have no idea how far Duran can shoot. Could someone tell me his range in grid squares?
Problem 3 [extention of 2]: Is there any way to make it so Duran can't shoot units that are on a seperate platform than him, but still be able to shoot the ones on his own platform without making the platforms 6 spaces away?
Report, edit, etc...Posted by Falkoner on 2006-08-13 at 20:25:06
he is the same as a ghost, which has a range of 6, although inside a bunker it gets upgraded to 8
Report, edit, etc...Posted by FatalException on 2006-08-13 at 20:28:39
Crap. Is there any way that I can make it so he can't shoot visible people in area A if he is in area B, and areas A and B are only 3 spaces apart? sad.gif Also, do you have any idea what's wrong in problem 1?
Report, edit, etc...Posted by fritfrat(U) on 2006-08-13 at 21:12:27
Make the platform B unit invincible, allied, or under dark swarm.

And I don't see the sound file in that thumbnail you uploaded...
Report, edit, etc...Posted by FatalException on 2006-08-13 at 21:52:32
QUOTE(fritfrat(U) @ Aug 13 2006, 06:12 PM)
Make the platform B unit invincible, allied, or under dark swarm.

And I don't see the sound file in that thumbnail you uploaded...
[right][snapback]544584[/snapback][/right]

Response to bold: That is the version of the trigger that works. It uses all-natural Dark Archon explosion noises, and is free of additives and the growth file WAV.
Response to underlines: The unit will be allied on platform B, the map is supposed to be like a first person shooter because you have to aim. But, I need a way so another unit can be on platform B and kill the unit without getting help from Duran. Does that make sense?
Report, edit, etc...Posted by DT_Battlekruser on 2006-08-14 at 00:31:54
What do you mean 'add sound effects'? You may be causing a wait block, which is where waits in multiple triggers for the same player run simultaneously. This causes the waits to seize up and multiply in length. Use waits in different players or virtual (death counter) timers to avoid this problem.

Otherwise, please elaborate on what you mean by 'add sound effects'.
Report, edit, etc...Posted by Vibrator on 2006-08-14 at 21:08:16
For problem 3, you could center 2 different locations on the unit (set with different height flags) if duran is not in 1 but enemies are there than give them to a different computer or set them to invincible.
Report, edit, etc...Posted by fritfrat(U) on 2006-08-14 at 22:51:44
Fatal, you could have a hyper trigger setting the unit to be allied that's on platform B; Duran won't be able to shoot.

One time I swear I remember seeing a banner system in one map that didn't work because the tassadar/banner couldn't shoot accross these specific tiles of null terrain.. I tried setting up a test scenario of this and all the units could shoot accross the null I tried with, but if anyone knows a null terrain that prevents shooting accross it, that'd be super.
Report, edit, etc...Posted by FatalException on 2006-08-15 at 01:15:40
QUOTE(DT_Battlekruser @ Aug 13 2006, 09:31 PM)
What do you mean 'add sound effects'?  You may be causing a wait block, which is where waits in multiple triggers for the same player run simultaneously. This causes the waits to seize up and multiply in length.  Use waits in different players or virtual (death counter) timers to avoid this problem.

Otherwise, please elaborate on what you mean by 'add sound effects'.

[right][snapback]544646[/snapback][/right]

By add sound effects, I mean using the action 'Play WAV' to play the explo4.wav file (terran building explosion noise). I have hyper triggers, so I don't see how it could be a wait block.
QUOTE(fritfrat(U) @ Aug 14 2006, 07:51 PM)
Fatal, you could have a hyper trigger setting the unit to be allied that's on platform B; Duran won't be able to shoot.

One time I swear I remember seeing a banner system in one map that didn't work because the tassadar/banner couldn't shoot accross these specific tiles of null terrain.. I tried setting up a test scenario of this and all the units could shoot accross the null I tried with, but if anyone knows a null terrain that prevents shooting accross it, that'd be super.
[right][snapback]545067[/snapback][/right]

Well, the unit on platform B WILL be allied, but the Duran is player controlled, and the unit on Platform B needs to be killed by the player controlled unit on platform B with no help from the Duran on Platform A. But the other stuff was pretty helpful. I think I'll start experimenting with null terrain now.
Report, edit, etc...Posted by DT_Battlekruser on 2006-08-15 at 12:46:55
QUOTE
By add sound effects, I mean using the action 'Play WAV' to play the explo4.wav file (terran building explosion noise). I have hyper triggers, so I don't see how it could be a wait block.


Hypertriggers do not decrease the chance for a wait block to occur. Are you adding the Play WAV action to a different trigger? Is it for the same player? Is there a wait action in that trigger?
Report, edit, etc...Posted by FatalException on 2006-08-15 at 13:58:12
QUOTE(DT_Battlekruser @ Aug 15 2006, 09:46 AM)
Hypertriggers do not decrease the chance for a wait block to occur.  Are you adding the Play WAV action to a different trigger?  Is it for the same player?  Is there a wait action in that trigger?
[right][snapback]545292[/snapback][/right]

1. No.
2. Yes.
3. Yes.
Report, edit, etc...Posted by DT_Battlekruser on 2006-08-15 at 15:57:47
So you take the screenshotted trigger, add a Play WAV action to it, and it stops working?
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