QUOTE(DT_Battlekruser @ Aug 13 2006, 09:31 PM)
What do you mean 'add sound effects'? You may be causing a wait block, which is where waits in multiple triggers for the same player run simultaneously. This causes the waits to seize up and multiply in length. Use waits in different players or virtual (death counter) timers to avoid this problem.
Otherwise, please elaborate on what you mean by 'add sound effects'.
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By add sound effects, I mean using the action 'Play WAV' to play the explo4.wav file (terran building explosion noise). I have hyper triggers, so I don't see how it could be a wait block.
QUOTE(fritfrat(U) @ Aug 14 2006, 07:51 PM)
Fatal, you could have a hyper trigger setting the unit to be allied that's on platform B; Duran won't be able to shoot.
One time I swear I remember seeing a banner system in one map that didn't work because the tassadar/banner couldn't shoot accross these specific tiles of null terrain.. I tried setting up a test scenario of this and all the units could shoot accross the null I tried with, but if anyone knows a null terrain that prevents shooting accross it, that'd be super.
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Well, the unit on platform B WILL be allied, but the Duran is player controlled, and the unit on Platform B needs to be killed by the player controlled unit on platform B with no help from the Duran on Platform A. But the other stuff was pretty helpful. I think I'll start experimenting with null terrain now.