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Staredit Network -> UMS Assistance -> trigger help
Report, edit, etc...Posted by Templar on 2006-08-14 at 04:00:17
I am making a UMS map and Im having serious trouble with getting a computer player to ally human players... ive tried the "set alliance status" trigger but to no avail. also, computer player refuses to share vision with anyone even though i have the trigger to share vision with all players.
please help!
thanks`
Report, edit, etc...Posted by OverTheBelow on 2006-08-14 at 04:32:30
Is the set alliance status trigger in the all players area?:
Set 'All Players' to Ally.

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Make sure you have share vision with player 1-8 and in the computer's force, or all players.
Report, edit, etc...Posted by R0y- on 2006-08-14 at 05:22:01
The share vision works in reverse, so if you want player 8 to share with players 1-6, it would look like:

Trigger
Players:
¤ Player 1
¤ Player 2
¤ Player 3
¤ Player 4
¤ Player 5
¤ Player 6
Conditions:
¤ Always
Actions:
¤ Run AI Script "Turn on shared vision for Player 8"
¤ Preserve Trigger (optional, i just like to preserve things)
¤ Comment "Player 8 share vision"


*I found out share vision is reversed when I made a crash for my map. Just a pointless side note.

Also don't have it set to forces for ai script, set for individual players.

As for alliance, it would be:

Trigger
Players:
¤ Player 8
Conditions:
¤ Always
Actions:
¤ Set alliance status of "Force 1" to Ally.
¤ Preserve Trigger
¤ Comment "Player 8 ally force 1"


That is assuming force1 is the force with all the players you want player 8 to ally with.
Report, edit, etc...Posted by Templar on 2006-08-14 at 20:40:47
Thanks R0v- i got it to work now!
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