The share vision works in reverse, so if you want player 8 to share with players 1-6, it would look like:
Trigger |
Players: |
¤ Player 1
|
¤ Player 2
|
¤ Player 3
|
¤ Player 4
|
¤ Player 5
|
¤ Player 6 |
Conditions: |
¤ Always |
Actions: |
¤ Run AI Script "Turn on shared vision for Player 8"
|
¤ Preserve Trigger (optional, i just like to preserve things)
|
¤ Comment "Player 8 share vision" |
*I found out share vision is reversed when I made a crash for my map. Just a pointless side note.
Also don't have it set to forces for ai script, set for individual players.
As for alliance, it would be:
Trigger |
Players: |
¤ Player 8 |
Conditions: |
¤ Always |
Actions: |
¤ Set alliance status of "Force 1" to Ally.
|
¤ Preserve Trigger
|
¤ Comment "Player 8 ally force 1" |
That is assuming force1 is the force with all the players you want player 8 to ally with.