Staredit Network

Staredit Network -> UMS Assistance -> Invisible Beacon Help
Report, edit, etc...Posted by Seika on 2006-08-17 at 10:55:58
Alright I've been trying to do invisible beacons for quite some time now and I cant get it right...

Conditions:
Always

Actions:
Disable Doodad State For Beacon At "Beacon"
Wait 0 Milliseconds
Create One Protoss Observer At "Beacon"
Wait 0 Milliseconds
Kill All Observers At "Beacon"

And yes the computer that is controlling the beacons does not share vision with any players and there are no detectors around.
Report, edit, etc...Posted by Zeratul_101 on 2006-08-17 at 10:59:11
personally, i've never created cloacked beacons, but from what i've heard, you need to set the waits to 300-500 miliseconds for them to work.
Report, edit, etc...Posted by Seika on 2006-08-17 at 11:00:22
Alright lemme try that happy.gif.
Report, edit, etc...Posted by LegacyWeapon on 2006-08-17 at 11:02:07
1. Make sure there is only 1 beacon at "Beacon".
2. Create the Protoss Observer for the human players.

The time does not matter.
Report, edit, etc...Posted by Seika on 2006-08-17 at 11:03:59
Hmm there is only one beacon at the location.
Also I am creating the observer for the human player.
And no the waiting for 300 - 500 milliseconds didnt work.

The beacon is disabled its just that it wont go invisible sad.gif.
Report, edit, etc...Posted by LegacyWeapon on 2006-08-17 at 11:12:27
Post the map. There doesn't seem to be anything wrong with what you are telling us.
Report, edit, etc...Posted by Seika on 2006-08-17 at 11:14:03
I'll just get my friend Ice_Inferno_X3 to fix it he just got on smile.gif.
Sorry for wasting your time folks.
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