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Staredit Network -> Games -> Micro Help
Report, edit, etc...Posted by xMCx on 2006-08-18 at 22:15:50
Can someone describe to me basic micro techniques and how I might get better at UMS games such as Uberena, SCTournament, and other micro games. They have stuff like this @ Starcraft.org, but it is always interesting to hear advice from the map-makers/SEN members.
Report, edit, etc...Posted by JordanN_3335 on 2006-08-19 at 07:32:57
Yea I believe you should start off with the basics. You know when your on Bnet you say games called Impossible _ _ _ whatever join those. Or join micro tourny or other micro maps.


Also I'm making a micro map that can help do teams.
Report, edit, etc...Posted by dumbducky on 2006-08-19 at 11:27:42
Wrong forum for this. I thought this was in map making assistance.

It all depends on what unit your fighting against, and what units you have.

One generic tip. Keep sieged tanks apart. When they are clumped together they tend to target the same unit, doing less damage and making it easier for them to be surrounded.

Another generic tip. Always try to avoid splash. 3 corsairs vs. 3 mutas can be won in the mutas favor if the corsairs are next to each other and the mutas aren't.
Report, edit, etc...Posted by Koltz on 2006-08-21 at 21:22:53
units dont automatically attack peons!

if the opponent isnt aware, and you have a marine and a scv, you can potentially fight off many zerglings, just by circling the scv, and letting the scv dish out the main damage.

Dragoon micro is easiest i think, when your up against lings, try and move away the dragoon that is being targetted.

In melee vs melee combat, "refresh" your units lives, by moving in and out of the way.

EG. 2 lings vs 2 lings, if one ling gets at 10 life, move him back, let the enemy target the other ling, and go back in.

in range vs range, its all about making all ur units hit one at a time, if you're being targeted, move ur unit back, the units attacking will follow, and ull have a second or so where they arent attacking and u are
Report, edit, etc...Posted by JordanN_3335 on 2006-08-22 at 08:57:13
QUOTE(Koltz @ Aug 21 2006, 09:22 PM)
units dont automatically attack peons!

if the opponent isnt aware, and you have a marine and a scv, you can potentially fight off many zerglings, just by circling the scv, and letting the scv dish out the main damage.

Dragoon micro is easiest i think, when your up against lings, try and move away the dragoon that is being targetted.

In melee vs melee combat, "refresh" your units lives, by moving in and out of the way.

EG. 2 lings vs 2 lings, if one ling gets at 10 life, move him back, let the enemy target the other ling, and go back in.

in range vs range, its all about making all ur units hit one at a time, if you're being targeted, move ur unit back, the units attacking will follow, and ull have a second or so where they arent attacking and u are
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Wrong,Wrong, Wrong. What are thinking. Thats just, WRONg. In a range fight your suppose to avoid doing all attacks on 1 unit because once its set to attack it will follow the unit and the oppenent will make you chase it while he does the damage.

Dragoon micro isnt the easiest. Zerg micro is. Why? Because in most cases zerg have like 3 1hit units or 2ko moves. For example.

5 mutalisks and 2 scrouges vs. 3 scouts.

Normally the person would direct attack the scrouges but not yet. Use 1 scout to attack a scrouge lure it to the other 2 and kill it. Do the same for the last one. Since scouts have 1 more range over mutas you can do a 12% chance of range microing. If not then spread your scouts out a bit because the zerg player once its unit attack to bounce. Now if your playing as zerg make sure you send out your mutas first so toss player will have a hard chance of selecting the scrouge. Then when the toss player is fleeing catch with the scrouges 1 at a time and finish him.

For the zerg microing. Its normally not 2v2 because that becomes a chance micro.
(meaning equal possibilites) its normally set to 5-10 lings.

As for the scv part you were close. Your suppose use the scvs as a barrier so move toward them slowly while your scvs encase the marine or 2 marines inside.
While they attack the lings make sure that your rines are protected at all times.
Report, edit, etc...Posted by dumbducky on 2006-08-22 at 09:34:35
QUOTE(Mini_Goose_2707 @ Aug 22 2006, 08:56 AM)
Wrong,Wrong, Wrong. What are thinking. Thats just, WRONg. In a range fight your suppose to avoid doing all attacks on 1 unit because once its set to attack it will follow the unit and the oppenent will make you chase it while he does the damage.

Dragoon micro isnt the easiest. Zerg micro is. Why? Because in most cases zerg have like 3 1hit units or 2ko moves. For example.

5 mutalisks and 2 scrouges vs. 3 scouts.

Normally the person would direct attack the scrouges but not yet. Use 1 scout to attack a scrouge lure it to the other 2 and kill it. Do the same for the last one. Since scouts have 1 more range over mutas you can do a 12% chance of range microing. If not then spread your scouts out a bit because the zerg player once its unit attack to bounce. Now if your playing as zerg make sure you send out your mutas first so toss player will have a hard chance of selecting the scrouge. Then when the toss player is fleeing catch with the scrouges 1 at a time and finish him.

For the zerg microing. Its normally not 2v2 because that becomes a chance micro.
(meaning equal possibilites) its normally set to 5-10 lings.

As for the scv part you were close. Your suppose use the scvs as a barrier so move toward them slowly while your scvs encase the marine or 2 marines inside.
While they attack the lings make sure that your rines are protected at all times.
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You don't need 5 mutas > 3 scouts, with or without scorges.

And your distanced range idea is stupid. You talk as if you are unable to click new units to attack once they move the currently attacked unit.

And you only need one scv.
Report, edit, etc...Posted by Koltz on 2006-08-22 at 09:43:01
yes you do attack one at a time. Im refferring to something like m&m vs lurker/ling.

YOu target the lurkers first in this case, they cant retreat. if the ling attack your marine, move the one being attacked back. If the lurkers dont die, and are still attacking, try dmatrixing it and moveing it to the opposite side, or try and be korean and dodge the spines
Report, edit, etc...Posted by dumbducky on 2006-08-22 at 11:46:13
Spine dodging is quite easy. The only problems is that it's easy to target the marine not moving, or screw up if you only have 1 marine.
Report, edit, etc...Posted by JordanN_3335 on 2006-08-22 at 12:45:32
QUOTE(dumbducky @ Aug 22 2006, 09:34 AM)
You don't need 5 mutas > 3 scouts, with or without scorges.

And your distanced range idea is stupid. 
And you only need one scv.
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what are you talking about. 1 marine 1 scv vs 5 lings wont work. Yes you do need 5mutas and scrouges because scouts can kill mutas then.

Range idea isnt stupid because did you know that if 5 hydras vs 5hydras (or whatever) and you choose to attack 1 hydra then your a fool. Hydras lock target on one and the player just has to move him back, while hydras chase the enenmies hydras dish out damage.

Think before you type.








Report, edit, etc...Posted by Koltz on 2006-08-22 at 13:19:17
goose, you fail to understand what micro really is.

encasing marines within scvs, or medics really isnt microing.

and if they move one hydra back, the hydra that is moving back isnt attacking. simply make all ur hydras then attack a different one.

i didnt say chase until u kill it
Report, edit, etc...Posted by JordanN_3335 on 2006-08-23 at 09:37:06
QUOTE(Koltz @ Aug 22 2006, 01:18 PM)
goose, you fail to understand what micro really is.

encasing marines within scvs, or medics really isnt microing.

and if they move one hydra back, the hydra that is moving back isnt attacking. simply make all ur hydras then attack a different one.

i didnt say chase until u kill it
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I don't think a micro debate belongs here. And to sum things up if both players do that then it gets no where. Believe me I tried it. Plus put words into my mouth that isnt true thats low. I never mentioned medics I'm saying that when scvs encase a marine it renders the marine IMPERVIOUS to the zerglings attack unless the scv sheild is destroyed.

Sorry Whoever made the topic im just cleaning up any mistakes some people said.

Now lets all stay on topic and no more debate! Ok. NO MORE!

Now to my previous post I said or it was somewere else that you should join games on Bnet that say things like MICRO or Impossible. They really help. Oh I also forgot TEAM MICRO ARENA. Thats what first helped me when I got into the micro busieness.

Yeah but heres some basic micro tips. Theres something called dancing or jumping units. Thats when a unit has taken to much damage but can still fight so you can move it away and when it looks safe you can put it back in to continue to fight and gain a 12% to a 65% advantage.

Another micro tip is burrowing under units then when the units are on top unburrow out and then since someunits must move out (which is the enenmies) it gives your units a chance to get more free hits.

Another micro tip that can be hard to m aster but is quite affected is splash kill. Either if its a firebat,siege tank,lurker,archon,cosair or valkyier its still effective.

Like heres a good one. If you have a siege tank and 2 units like a marine or vulture vs a lurker do this. While the lurker is burrowed siege your tank. Now stim a unit there fast and while it is on top of the lurker attack the unit with the tank. It normally takes 2 siege tank shots to kill a lurker so you might need to sacrifice a unit.

If your using an archons vs lurker then make sure your bait unit is a zealot but first of all. DO NOT SEND IN YOUR ZEALOT FIRST. Since archons have sheilds use it as bait to absorb the first damage now quickly run your zealot on top of the lurker as close as ever. Now while the zealot is there attack it so the lurker takes damage. It may take some practice but eventually you will get it.
Report, edit, etc...Posted by dumbducky on 2006-08-23 at 09:53:53
You fail to mention the best two of those. The first being melee. The second being Uberena. Micro Tourney is fine, except the players don't get switched around after fights. So if you are against someone who is better than you, you probably won't do too well. Impossible scenarios isn't true micro, as the computer doesn't really do anything back to you. Team micro arena is the worst, it's more a pick the units you want to mass than a micro.

QUOTE
Now lets all stay on topic and no more debate! Ok. NO MORE!

We tried to correct you're stupid ideas, but you ignore them and reject logic. I can only hope xMCx listens to me and Koltz instead of you.
Report, edit, etc...Posted by JordanN_3335 on 2006-08-23 at 10:03:44
QUOTE(dumbducky @ Aug 23 2006, 09:53 AM)

We tried to correct you're stupid ideas, but you ignore them and reject logic.  I can only hope xMCx listens to me and Koltz instead of you.
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Keep your comments to yourself. Remember he said Micro help not Micro debate.
Out of all due respect I would of added more but I'm a person of good will.

So continue on with the proper discussion.

Another micro stradgey is luring. You might of heard this before like in chess but it really helps loosen the oppenents defence even if it costs you a unit. Normally send in at a minimum of at least cheap unit who can bare small damage. When 1 unit chooses to follow the lure send in some stronger units to counter act that unit.
It normally help to clear big units.
Report, edit, etc...Posted by dumbducky on 2006-08-23 at 10:07:54
QUOTE
Keep your comments to yourself. Remember he said Micro help not Micro debate.

Flame edited out.

And now you refuse to do a 1v1 melee? You sure sound confident in you're abilities. I'm not even microing right, remember?
Report, edit, etc...Posted by JordanN_3335 on 2006-08-23 at 10:13:21
QUOTE(dumbducky @ Aug 23 2006, 10:07 AM)
He did.  So give him help, not BS.  You are the one coming in here and trying to change the facts.  You say you are correct, but anyone with half a mind can tell you are wrong.

And now you refuse to do a 1v1 melee?  You sure sound confident in you're abilities.  I'm not even microing right, remember?
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Must you continue? I dont want to bring on a war agaisnt a regular but I'm stating things that are true. Isnt it true that splash damage is a common use stratdgey.
At first you were saying for whoever it was to just listion to you and kolt is it not?
We all have opinions some might be wrong some right.

QUOTE(mini_moose_2707)
6. If you and other(s) are going to argue or have a side conversation, try to keep it in Private Messages. We are not a court system, and will consider excessive posting of off topic replies spamming in addition to flaming.


Do you not remember that rule? And I expected you to know that.
Report, edit, etc...Posted by Koltz on 2006-08-24 at 09:14:08
Best way to learn to micro is by meleeing, not by playing UMS.

UMS gives you too many units that you will hardly every use (eg. micro tourny gives u valrkyies) against stuff like Battlecruisers.

How often are you gonna get valkyries over battlecruisers. (most games dont last that long, besides, Valks do 1 dmg per rocket if the bcs are upped). The logical thing is lockdown (if ur close to ghost tech), cloaked wraiths, goliaths with charon.

You need to prepare for the early game micro as well, such as if you're on luna, 2 zealots heading up ur ramp, and a vulture still hasnt been produced. You gotta attack+run with ur marine, wait for ur vulture, then its easy from there on if you've mastered it.

What im saying is, if u wanna improve your micro, you wanna improve ur melee, and to improve ur melee, u gotta know what to do and how to micro based on what ur opponent is doing.

Go play some PGT
Report, edit, etc...Posted by xMCx on 2006-08-24 at 15:51:04
Thank you for the advice everyone.
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